Cocos2d-x  v4
CardinalSplineTo Class Reference

Inherits ActionInterval.

Inherited by CardinalSplineBy, and CatmullRomTo.

Public Member Functions

virtual ~CardinalSplineTo ()
 @js NA @lua NA
 
 CardinalSplineTo ()
 @js ctor @lua NA
 
bool initWithDuration (float duration, PointArray *points, float tension)
 Initializes the action with a duration and an array of points. More...
 
virtual void updatePosition (const Vec2 &newPos)
 It will update the target position and change the _previousPosition to newPos. More...
 
PointArraygetPoints ()
 Return a PointArray. More...
 
void setPoints (PointArray *points)
 @js NA @lua NA
 
virtual CardinalSplineToclone () const override
 Returns a clone of action. More...
 
virtual CardinalSplineToreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
virtual void update (float time) override
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
virtual void step (float dt) override
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 @js NA @lua NA
 
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 @js NA @lua NA
 

Static Public Member Functions

static CardinalSplineTocreate (float duration, PointArray *points, float tension)
 Creates an action with a Cardinal Spline array of points and tension. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 

Detailed Description

Member Function Documentation

◆ create()

static CardinalSplineTo* create ( float  duration,
PointArray points,
float  tension 
)
static

Creates an action with a Cardinal Spline array of points and tension.

Parameters
durationIn seconds.
pointsAn PointArray.
tensionGoodness of fit.
When this function bound to js or lua,the input params are changed.
In js: var create(var t,var table)
In lua: local create(local t, local table)

◆ initWithDuration()

bool initWithDuration ( float  duration,
PointArray points,
float  tension 
)

Initializes the action with a duration and an array of points.

Parameters
durationIn seconds.
pointsAn PointArray.
tensionGoodness of fit.

◆ updatePosition()

virtual void updatePosition ( const Vec2 newPos)
virtual

It will update the target position and change the _previousPosition to newPos.

Parameters
newPosThe new position.

Reimplemented in CardinalSplineBy.

◆ getPoints()

PointArray* getPoints ( )
inline

Return a PointArray.

Returns
A PointArray.

◆ clone()

virtual CardinalSplineTo* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

Reimplemented in CatmullRomBy, CatmullRomTo, and CardinalSplineBy.

◆ reverse()

virtual CardinalSplineTo* reverse ( ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action. @js NA

Reimplemented from ActionInterval.

Reimplemented in CatmullRomBy, CatmullRomTo, and CardinalSplineBy.

◆ startWithTarget()

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

Reimplemented in CardinalSplineBy.

◆ update()

virtual void update ( float  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.


The documentation for this class was generated from the following file:
cocos2d::CardinalSplineTo::create
static CardinalSplineTo * create(float duration, PointArray *points, float tension)
Creates an action with a Cardinal Spline array of points and tension.