Cocos2d-x  v4
SkewBy Class Reference

Skews a Node object by skewX and skewY degrees. More...

Inherits SkewTo.

Public Member Functions

virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
virtual SkewByclone () const override
 Returns a clone of action. More...
 
virtual SkewByreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
- Public Member Functions inherited from SkewTo
virtual void update (float time) override
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
virtual void step (float dt) override
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 @js NA @lua NA
 
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 @js NA @lua NA
 

Static Public Member Functions

static SkewBycreate (float t, float deltaSkewX, float deltaSkewY)
 Creates the action. More...
 
- Static Public Member Functions inherited from SkewTo
static SkewTocreate (float t, float sx, float sy)
 Creates the action. More...
 

Protected Member Functions

bool initWithDuration (float t, float sx, float sy)
 
- Protected Member Functions inherited from SkewTo
bool initWithDuration (float t, float sx, float sy)
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Skews a Node object by skewX and skewY degrees.

Since
v1.0

Member Function Documentation

◆ create()

static SkewBy* create ( float  t,
float  deltaSkewX,
float  deltaSkewY 
)
static

Creates the action.

Parameters
tDuration time, in seconds.
deltaSkewXSkew x delta angle.
deltaSkewYSkew y delta angle.
Returns
An autoreleased SkewBy object.

◆ startWithTarget()

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from SkewTo.

◆ clone()

virtual SkewBy* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from SkewTo.

◆ reverse()

virtual SkewBy* reverse ( ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action. @js NA

Reimplemented from SkewTo.

◆ initWithDuration()

bool initWithDuration ( float  t,
float  sx,
float  sy 
)
protected
Parameters
tIn seconds.

The documentation for this class was generated from the following file: