Interface that defines how to clone an Ref.
returns a copy of the Ref
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, MoveTo, EaseBounceIn, MoveBy, __Array, EaseBounce, EaseElasticInOut, __CCCallFuncO, RotateBy, EaseElasticOut, __CCCallFuncND, SplitCols, __Dictionary, EaseElasticIn, CallFuncN, SplitRows, RotateTo, EaseElastic, JumpTiles3D, EaseSineInOut, Twirl, CallFunc, Spawn, ReuseGrid, EaseSineOut, WavesTiles3D, StopGrid, Waves, EaseSineIn, CatmullRomBy, TurnOffTiles, Place, CCBEaseInstant, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, Liquid, RepeatForever, Follow, CCBRotateYTo, FadeOutDownTiles, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, Shaky3D, FadeOutUpTiles, Animation, CCBRotateTo, EaseExponentialIn, FlipX, Speed, Repeat, CCBSoundEffect, FadeOutBLTiles, AccelDeccelAmplitude, Ripple3D, EaseInOut, CardinalSplineTo, __String, CCBSetSpriteFrame, FadeOutTRTiles, TiledGrid3DAction, RemoveSelf, EaseOut, ActionTimeline, FiniteTimeAction, Sequence, Lens3D, ToggleVisibility, EaseIn, ShuffleTiles, PointArray, Grid3DAction, FlipY3D, Hide, SpriteFrame, OrbitCamera, AnimationFrame, EaseRateAction, ProgressFromTo, Show, ActionInterval, FlipX3D, ActionTween, ShatteredTiles3D, LuaCallFunc, Animate3D, __Integer, ActionCamera, __Bool, Waves3D, __Double, __Float, Action, PageTurn3D, ProgressTo, ActionEase, GridAction, ActionInstant, and ShakyTiles3D.
returns a copy of the Ref
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, MoveTo, EaseBounceIn, MoveBy, __Array, EaseBounce, EaseElasticInOut, __CCCallFuncO, RotateBy, EaseElasticOut, __CCCallFuncND, SplitCols, __Dictionary, EaseElasticIn, CallFuncN, SplitRows, RotateTo, EaseElastic, JumpTiles3D, EaseSineInOut, Twirl, CallFunc, Spawn, ReuseGrid, EaseSineOut, WavesTiles3D, StopGrid, Waves, EaseSineIn, CatmullRomBy, TurnOffTiles, Place, CCBEaseInstant, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, Liquid, RepeatForever, Follow, CCBRotateYTo, FadeOutDownTiles, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, Shaky3D, FadeOutUpTiles, Animation, CCBRotateTo, EaseExponentialIn, FlipX, Speed, Repeat, CCBSoundEffect, FadeOutBLTiles, AccelDeccelAmplitude, Ripple3D, EaseInOut, CardinalSplineTo, __String, CCBSetSpriteFrame, FadeOutTRTiles, TiledGrid3DAction, RemoveSelf, EaseOut, ActionTimeline, FiniteTimeAction, Sequence, Lens3D, ToggleVisibility, EaseIn, ShuffleTiles, PointArray, Grid3DAction, FlipY3D, Hide, SpriteFrame, OrbitCamera, AnimationFrame, EaseRateAction, ProgressFromTo, Show, ActionInterval, FlipX3D, ActionTween, ShatteredTiles3D, LuaCallFunc, Animate3D, __Integer, ActionCamera, __Bool, Waves3D, __Double, __Float, Action, PageTurn3D, ProgressTo, ActionEase, GridAction, ActionInstant, and ShakyTiles3D.
returns a copy of the Ref
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, MoveTo, EaseBounceIn, MoveBy, __Array, EaseBounce, EaseElasticInOut, __CCCallFuncO, RotateBy, EaseElasticOut, __CCCallFuncND, SplitCols, __Dictionary, EaseElasticIn, CallFuncN, SplitRows, RotateTo, EaseElastic, JumpTiles3D, EaseSineInOut, Twirl, CallFunc, Spawn, ReuseGrid, EaseSineOut, WavesTiles3D, StopGrid, Waves, EaseSineIn, CatmullRomBy, TurnOffTiles, Place, CCBEaseInstant, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, Liquid, RepeatForever, Follow, CCBRotateYTo, FadeOutDownTiles, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, Shaky3D, FadeOutUpTiles, Animation, CCBRotateTo, EaseExponentialIn, FlipX, Speed, Repeat, CCBSoundEffect, FadeOutBLTiles, AccelDeccelAmplitude, Ripple3D, EaseInOut, CardinalSplineTo, __String, CCBSetSpriteFrame, FadeOutTRTiles, TiledGrid3DAction, RemoveSelf, EaseOut, ActionTimeline, FiniteTimeAction, Sequence, Lens3D, ToggleVisibility, EaseIn, ShuffleTiles, PointArray, Grid3DAction, FlipY3D, Hide, SpriteFrame, OrbitCamera, AnimationFrame, EaseRateAction, ProgressFromTo, Show, ActionInterval, FlipX3D, ActionTween, ShatteredTiles3D, LuaCallFunc, Animate3D, __Integer, ActionCamera, __Bool, Waves3D, __Double, __Float, Action, PageTurn3D, ProgressTo, ActionEase, GridAction, ActionInstant, and ShakyTiles3D.