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ReuseGrid Class Reference

ReuseGrid action. More...

#include <CCActionGrid.h>

Inheritance diagram for ReuseGrid:
ActionInstant FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual ReuseGridclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual ReuseGridreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
var step ( var dt)
local step ( local dt)
virtual void update (float time) override
local update ( local time)
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static ReuseGridcreate (int times)
 creates an action with the number of times that the current grid will be reused More...
 
local create ( local times)
 creates an action with the number of times that the current grid will be reused More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: ReuseGrid() {} virtual ~ReuseGrid() {} bool initWithTimes(int times)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Member Functions

void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

NodeGrid_gridNodeTarget
int _times
var _times
local _times
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

ReuseGrid action.

Member Function Documentation

void cacheTargetAsGridNode ( )
protected
var cacheTargetAsGridNode ( )
protected
local cacheTargetAsGridNode ( )
protected
virtual ReuseGrid* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInstant.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from ActionInstant.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from ActionInstant.

static ReuseGrid* create ( int  times)
static

creates an action with the number of times that the current grid will be reused

var create ( var  times)
static

creates an action with the number of times that the current grid will be reused

local create ( local  times)
static

creates an action with the number of times that the current grid will be reused

virtual ReuseGrid* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInstant.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInstant.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInstant.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from Action.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from Action.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
NodeGrid* _gridNodeTarget
protected
var _gridNodeTarget
protected
local _gridNodeTarget
protected
int _times
protected
var _times
protected
local _times
protected

The documentation for this class was generated from the following file: