Base class actions that do have a finite time duration.
Possible actions:
- An action with a duration of 0 seconds
- An action with a duration of 35.5 seconds
Infinite time actions are valid
returns a clone of action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, MoveTo, EaseBounceIn, MoveBy, EaseBounce, EaseElasticInOut, __CCCallFuncO, RotateBy, EaseElasticOut, __CCCallFuncND, SplitCols, EaseElasticIn, CallFuncN, SplitRows, RotateTo, EaseElastic, JumpTiles3D, EaseSineInOut, Twirl, CallFunc, Spawn, ReuseGrid, EaseSineOut, WavesTiles3D, StopGrid, Waves, EaseSineIn, CatmullRomBy, TurnOffTiles, Place, CCBEaseInstant, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, Liquid, RepeatForever, CCBRotateYTo, FadeOutDownTiles, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, Shaky3D, FadeOutUpTiles, CCBRotateTo, EaseExponentialIn, FlipX, Repeat, CCBSoundEffect, FadeOutBLTiles, AccelDeccelAmplitude, Ripple3D, EaseInOut, CardinalSplineTo, CCBSetSpriteFrame, FadeOutTRTiles, TiledGrid3DAction, RemoveSelf, EaseOut, Sequence, Lens3D, ToggleVisibility, EaseIn, ShuffleTiles, Grid3DAction, FlipY3D, Hide, OrbitCamera, EaseRateAction, ProgressFromTo, Show, ActionInterval, FlipX3D, ActionTween, ShatteredTiles3D, LuaCallFunc, Animate3D, ActionCamera, Waves3D, PageTurn3D, ProgressTo, ActionEase, GridAction, ActionInstant, and ShakyTiles3D.
returns a clone of action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, MoveTo, EaseBounceIn, MoveBy, EaseBounce, EaseElasticInOut, __CCCallFuncO, RotateBy, EaseElasticOut, __CCCallFuncND, SplitCols, EaseElasticIn, CallFuncN, SplitRows, RotateTo, EaseElastic, JumpTiles3D, EaseSineInOut, Twirl, CallFunc, Spawn, ReuseGrid, EaseSineOut, WavesTiles3D, StopGrid, Waves, EaseSineIn, CatmullRomBy, TurnOffTiles, Place, CCBEaseInstant, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, Liquid, RepeatForever, CCBRotateYTo, FadeOutDownTiles, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, Shaky3D, FadeOutUpTiles, CCBRotateTo, EaseExponentialIn, FlipX, Repeat, CCBSoundEffect, FadeOutBLTiles, AccelDeccelAmplitude, Ripple3D, EaseInOut, CardinalSplineTo, CCBSetSpriteFrame, FadeOutTRTiles, TiledGrid3DAction, RemoveSelf, EaseOut, Sequence, Lens3D, ToggleVisibility, EaseIn, ShuffleTiles, Grid3DAction, FlipY3D, Hide, OrbitCamera, EaseRateAction, ProgressFromTo, Show, ActionInterval, FlipX3D, ActionTween, ShatteredTiles3D, LuaCallFunc, Animate3D, ActionCamera, Waves3D, PageTurn3D, ProgressTo, ActionEase, GridAction, ActionInstant, and ShakyTiles3D.
returns a clone of action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, MoveTo, EaseBounceIn, MoveBy, EaseBounce, EaseElasticInOut, __CCCallFuncO, RotateBy, EaseElasticOut, __CCCallFuncND, SplitCols, EaseElasticIn, CallFuncN, SplitRows, RotateTo, EaseElastic, JumpTiles3D, EaseSineInOut, Twirl, CallFunc, Spawn, ReuseGrid, EaseSineOut, WavesTiles3D, StopGrid, Waves, EaseSineIn, CatmullRomBy, TurnOffTiles, Place, CCBEaseInstant, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, Liquid, RepeatForever, CCBRotateYTo, FadeOutDownTiles, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, Shaky3D, FadeOutUpTiles, CCBRotateTo, EaseExponentialIn, FlipX, Repeat, CCBSoundEffect, FadeOutBLTiles, AccelDeccelAmplitude, Ripple3D, EaseInOut, CardinalSplineTo, CCBSetSpriteFrame, FadeOutTRTiles, TiledGrid3DAction, RemoveSelf, EaseOut, Sequence, Lens3D, ToggleVisibility, EaseIn, ShuffleTiles, Grid3DAction, FlipY3D, Hide, OrbitCamera, EaseRateAction, ProgressFromTo, Show, ActionInterval, FlipX3D, ActionTween, ShatteredTiles3D, LuaCallFunc, Animate3D, ActionCamera, Waves3D, PageTurn3D, ProgressTo, ActionEase, GridAction, ActionInstant, and ShakyTiles3D.
returns a new action that performs the exactly the reverse action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, EaseBounceIn, MoveBy, EaseBounce, EaseElasticInOut, RotateBy, EaseElasticOut, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, CallFunc, Spawn, ReuseGrid, EaseSineOut, StopGrid, EaseSineIn, CatmullRomBy, CCBEaseInstant, Place, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, RepeatForever, CCBRotateYTo, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, CCBRotateTo, EaseExponentialIn, FlipX, Repeat, CCBSoundEffect, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, CCBSetSpriteFrame, RemoveSelf, EaseOut, Sequence, ToggleVisibility, EaseIn, Hide, EaseRateAction, ProgressFromTo, Show, ActionInterval, ActionTween, Animate3D, ActionCamera, ActionEase, ActionInstant, GridAction, and ProgressTo.
returns a new action that performs the exactly the reverse action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, EaseBounceIn, MoveBy, EaseBounce, EaseElasticInOut, RotateBy, EaseElasticOut, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, CallFunc, Spawn, ReuseGrid, EaseSineOut, StopGrid, EaseSineIn, CatmullRomBy, CCBEaseInstant, Place, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, RepeatForever, CCBRotateYTo, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, CCBRotateTo, EaseExponentialIn, FlipX, Repeat, CCBSoundEffect, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, CCBSetSpriteFrame, RemoveSelf, EaseOut, Sequence, ToggleVisibility, EaseIn, Hide, EaseRateAction, ProgressFromTo, Show, ActionInterval, ActionTween, Animate3D, ActionCamera, ActionEase, ActionInstant, GridAction, and ProgressTo.
returns a new action that performs the exactly the reverse action
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, FadeIn, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, JumpTo, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, SkewTo, EaseBounceInOut, EaseBounceOut, EaseBounceIn, MoveBy, EaseBounce, EaseElasticInOut, RotateBy, EaseElasticOut, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, CallFunc, Spawn, ReuseGrid, EaseSineOut, StopGrid, EaseSineIn, CatmullRomBy, CCBEaseInstant, Place, EaseExponentialInOut, DeccelAmplitude, CatmullRomTo, RepeatForever, CCBRotateYTo, EaseExponentialOut, FlipY, CCBRotateXTo, AccelAmplitude, CardinalSplineBy, CCBRotateTo, EaseExponentialIn, FlipX, Repeat, CCBSoundEffect, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, CCBSetSpriteFrame, RemoveSelf, EaseOut, Sequence, ToggleVisibility, EaseIn, Hide, EaseRateAction, ProgressFromTo, Show, ActionInterval, ActionTween, Animate3D, ActionCamera, ActionEase, ActionInstant, GridAction, and ProgressTo.