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TurnOffTiles Class Reference

TurnOffTiles action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for TurnOffTiles:
TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

void shuffle (unsigned int *array, unsigned int len)
void turnOnTile (const Vec2 &pos)
var turnOnTile ( var pos)
local turnOnTile ( local pos)
void turnOffTile (const Vec2 &pos)
local turnOffTile ( local pos)
virtual TurnOffTilesclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
bool initWithDuration (float duration, const Size &gridSize, unsigned int seed)
 initializes the action with a random seed, the grid size and the duration More...
 
var initWithDuration ( var duration, var gridSize, var seed)
 initializes the action with a random seed, the grid size and the duration More...
 
local initWithDuration ( local duration, local gridSize, local seed)
 initializes the action with a random seed, the grid size and the duration More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 returns the tile that belongs to a certain position of the grid More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static TurnOffTilescreate (float duration, const Size &gridSize)
 creates the action with the grid size and the duration More...
 
var create ( var duration, var gridSize)
 creates the action with the grid size and the duration More...
 
local create ( local duration, local gridSize)
 creates the action with the grid size and the duration More...
 
static TurnOffTilescreate (float duration, const Size &gridSize, unsigned int seed)
 creates the action with a random seed, the grid size and the duration More...
 
var create ( var duration, var gridSize, var seed)
 creates the action with a random seed, the grid size and the duration More...
 
local create ( local duration, local gridSize, local seed)
 creates the action with a random seed, the grid size and the duration More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: TurnOffTiles() {} virtual ~TurnOffTiles()
local __pad0__: TurnOffTiles() {} virtual ~TurnOffTiles()
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

unsigned int _seed
local _seed
unsigned int _tilesCount
var _tilesCount
local _tilesCount
unsigned int * _tilesOrder
var _tilesOrder
local _tilesOrder
- Protected Attributes inherited from GridAction
Size _gridSize
var _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

TurnOffTiles action.

Turn off the files in random order

Member Function Documentation

virtual TurnOffTiles* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from TiledGrid3DAction.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from TiledGrid3DAction.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from TiledGrid3DAction.

static TurnOffTiles* create ( float  duration,
const Size gridSize 
)
static

creates the action with the grid size and the duration

Parameters
durationin seconds
var create ( var  duration,
var  gridSize 
)
static

creates the action with the grid size and the duration

Parameters
durationin seconds
local create ( local  duration,
local  gridSize 
)
static

creates the action with the grid size and the duration

Parameters
durationin seconds
static TurnOffTiles* create ( float  duration,
const Size gridSize,
unsigned int  seed 
)
static

creates the action with a random seed, the grid size and the duration

Parameters
durationin seconds
var create ( var  duration,
var  gridSize,
var  seed 
)
static

creates the action with a random seed, the grid size and the duration

Parameters
durationin seconds
local create ( local  duration,
local  gridSize,
local  seed 
)
static

creates the action with a random seed, the grid size and the duration

Parameters
durationin seconds
bool initWithDuration ( float  duration,
const Size gridSize,
unsigned int  seed 
)

initializes the action with a random seed, the grid size and the duration

var initWithDuration ( var  duration,
var  gridSize,
var  seed 
)

initializes the action with a random seed, the grid size and the duration

local initWithDuration ( local  duration,
local  gridSize,
local  seed 
)

initializes the action with a random seed, the grid size and the duration

void shuffle ( unsigned int *  array,
unsigned int  len 
)
var shuffle ( var  array,
var  len 
)
local shuffle ( local  array,
local  len 
)
virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from GridAction.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from GridAction.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from GridAction.

void turnOffTile ( const Vec2 pos)
var turnOffTile ( var  pos)
local turnOffTile ( local  pos)
void turnOnTile ( const Vec2 pos)
var turnOnTile ( var  pos)
local turnOnTile ( local  pos)
virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
unsigned int _seed
protected
var _seed
protected
local _seed
protected
unsigned int _tilesCount
protected
var _tilesCount
protected
local _tilesCount
protected
unsigned int* _tilesOrder
protected
var _tilesOrder
protected
local _tilesOrder
protected

The documentation for this class was generated from the following file: