cocos2d-x  3.4
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CCBSoundEffect Class Reference

#include <CCBAnimationManager.h>

Inheritance diagram for CCBSoundEffect:
ActionInstant FiniteTimeAction Action Ref Clonable

Public Member Functions

 ~CCBSoundEffect ()
bool initWithSoundFile (const std::string &file, float pitch, float pan, float gain)
var initWithSoundFile ( var file, var pitch, var pan, var gain)
local initWithSoundFile ( local file, local pitch, local pan, local gain)
virtual void update (float time) override
virtual CCBSoundEffectclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual CCBSoundEffectreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
var step ( var dt)
local step ( local dt)
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static CCBSoundEffectactionWithSoundFile (const std::string &file, float pitch, float pan, float gain)
var actionWithSoundFile ( var file, var pitch, var pan, var gain)
local actionWithSoundFile ( local file, local pitch, local pan, local gain)

Additional Inherited Members

- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

Member Function Documentation

static CCBSoundEffect*
actionWithSoundFile
( const std::string &  file,
float  pitch,
float  pan,
float  gain 
)
static
var actionWithSoundFile ( var  file,
var  pitch,
var  pan,
var  gain 
)
static
local actionWithSoundFile ( local  file,
local  pitch,
local  pan,
local  gain 
)
static
virtual CCBSoundEffect* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInstant.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from ActionInstant.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from ActionInstant.

bool initWithSoundFile ( const std::string &  file,
float  pitch,
float  pan,
float  gain 
)
var initWithSoundFile ( var  file,
var  pitch,
var  pan,
var  gain 
)
local initWithSoundFile ( local  file,
local  pitch,
local  pan,
local  gain 
)
virtual CCBSoundEffect* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInstant.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInstant.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInstant.

virtual void update ( float  time)
overridevirtual
Parameters
timein seconds

Reimplemented from ActionInstant.

var update ( var  time)
overridevirtual
Parameters
timein seconds

Reimplemented from ActionInstant.

local update ( local  time)
overridevirtual
Parameters
timein seconds

Reimplemented from ActionInstant.


The documentation for this class was generated from the following file: