cocos2d-x  3.4
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RotateTo Class Reference

Rotates a Node object to a certain angle by modifying it's rotation attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for RotateTo:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual RotateToclone () const override
 returns a clone of action More...
 
virtual RotateToreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
virtual ~RotateTo ()
bool initWithDuration (float duration, float dstAngleX, float dstAngleY)
 initializes the action More...
 
bool initWithDuration (float duration, const Vec3 &dstAngle3D)
 initializes the action More...
 
void calculateAngles (float &startAngle, float &diffAngle, float dstAngle)
 calculates the start and diff angles More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static RotateTocreate (float duration, float dstAngleX, float dstAngleY)
 creates the action with separate rotation angles More...
 
static RotateTocreate (float duration, float dstAngle)
 creates the action More...
 
static RotateTocreate (float duration, const Vec3 &dstAngle3D)
 creates the action with 3D rotation angles More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: RotateTo()
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

bool _is3D
Vec3 _dstAngle
Vec3 _startAngle
Vec3 _diffAngle
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Rotates a Node object to a certain angle by modifying it's rotation attribute.

The direction will be decided by the shortest angle.

Constructor & Destructor Documentation

virtual ~RotateTo ( )
inlinevirtual

Member Function Documentation

void calculateAngles ( float &  startAngle,
float &  diffAngle,
float  dstAngle 
)

calculates the start and diff angles

Parameters
dstAnglein degreesCW
virtual RotateTo* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

static RotateTo* create ( float  duration,
float  dstAngleX,
float  dstAngleY 
)
static

creates the action with separate rotation angles

Parameters
durationin seconds
dstAngleXin degreesCW
dstAngleYin degreesCW
static RotateTo* create ( float  duration,
float  dstAngle 
)
static

creates the action

Parameters
durationin seconds
dstAnglein degreesCW
static RotateTo* create ( float  duration,
const Vec3 dstAngle3D 
)
static

creates the action with 3D rotation angles

Parameters
durationin seconds
bool initWithDuration ( float  duration,
float  dstAngleX,
float  dstAngleY 
)

initializes the action

Parameters
durationin seconds
dstAngleXin degreesCW
dstAngleYin degreesCW
bool initWithDuration ( float  duration,
const Vec3 dstAngle3D 
)

initializes the action

Parameters
durationin seconds
virtual RotateTo* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual
Parameters
dtin seconds

Reimplemented from Action.

Member Data Documentation

Vec3 _diffAngle
protected
Vec3 _dstAngle
protected
bool _is3D
protected
Vec3 _startAngle
protected

The documentation for this class was generated from the following file: