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WavesTiles3D Class Reference

WavesTiles3D action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for WavesTiles3D:
TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

float getAmplitude () const
 waves amplitude More...
 
void setAmplitude (float amplitude)
float getAmplitudeRate () const
 waves amplitude rate More...
 
void setAmplitudeRate (float amplitudeRate)
virtual WavesTiles3Dclone () const override
 returns a clone of action More...
 
virtual void update (float time) override
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 returns the tile that belongs to a certain position of the grid More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static WavesTiles3Dcreate (float duration, const Size &gridSize, unsigned int waves, float amplitude)
 creates the action with a number of waves, the waves amplitude, the grid size and the duration More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: WavesTiles3D() {} virtual ~WavesTiles3D() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
CC_CONSTRUCTOR_ACCESS const
Size unsigned int 
waves
CC_CONSTRUCTOR_ACCESS const
Size unsigned int float 
amplitude
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

unsigned int _waves
float _amplitude
float _amplitudeRate
- Protected Attributes inherited from GridAction
Size _gridSize
var _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

WavesTiles3D action.

Member Function Documentation

virtual WavesTiles3D* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from TiledGrid3DAction.

static WavesTiles3D* create ( float  duration,
const Size gridSize,
unsigned int  waves,
float  amplitude 
)
static

creates the action with a number of waves, the waves amplitude, the grid size and the duration

Parameters
durationin seconds
float getAmplitude ( ) const
inline

waves amplitude

float getAmplitudeRate ( void  ) const
inline

waves amplitude rate

void setAmplitude ( float  amplitude)
inline
void setAmplitudeRate ( float  amplitudeRate)
inline
virtual void update ( float  time)
overridevirtual
Parameters
durationin seconds

Reimplemented from Action.

Member Data Documentation

float _amplitude
protected
float _amplitudeRate
protected
unsigned int _waves
protected
CC_CONSTRUCTOR_ACCESS const
Size unsigned int float
amplitude
CC_CONSTRUCTOR_ACCESS const
Size& gridSize
CC_CONSTRUCTOR_ACCESS const
Size unsigned int waves

The documentation for this class was generated from the following file: