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Animate3D Class Reference

Animate3D, Animates a Sprite3D given with an Animation3D. More...

#include <CCAnimate3D.h>

Inheritance diagram for Animate3D:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void stop () override
 called after the action has finished. More...
 
virtual void step (float dt) override
var step ( var dt)
local step ( local dt)
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual Animate3Dreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual Animate3Dclone () const override
 returns a clone of action More...
 
virtual void update (float t) override
 called once per frame. More...
 
local update ( local t)
 called once per frame. More...
 
float getSpeed () const
 get & set speed, negative speed means playing reverse More...
 
var getSpeed ()
 get & set speed, negative speed means playing reverse More...
 
local getSpeed ()
 get & set speed, negative speed means playing reverse More...
 
void setSpeed (float speed)
var setSpeed ( var speed)
local setSpeed ( local speed)
float getWeight () const
 get & set blend weight, weight must positive More...
 
var getWeight ()
 get & set blend weight, weight must positive More...
 
local getWeight ()
 get & set blend weight, weight must positive More...
 
void setWeight (float weight)
var setWeight ( var weight)
local setWeight ( local weight)
void setOriginInterval (float interval)
 get & set origin interval More...
 
var setOriginInterval ( var interval)
 get & set origin interval More...
 
local setOriginInterval ( local interval)
 get & set origin interval More...
 
float getOriginInterval () const
var getOriginInterval ()
local getOriginInterval ()
bool getPlayBack () const
 get & set play reverse, these are deprecated, use set negative speed instead More...
 
void setPlayBack (bool reverse)
virtual ~Animate3D ()
var ~Animate3D ()
local ~Animate3D ()
void removeFromMap ()
var removeFromMap ()
local removeFromMap ()
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static Animate3Dcreate (Animation3D *animation)
 create Animate3D using Animation. More...
 
static Animate3Dcreate (Animation3D *animation, float fromTime, float duration)
 create Animate3D More...
 
var create ( var animation, var fromTime, var duration)
 create Animate3D More...
 
local create ( local animation, local fromTime, local duration)
 create Animate3D More...
 
static Animate3DcreateWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f)
 create Animate3D by frame section, [startFrame, endFrame) More...
 
local createWithFrames ( local animation, local startFrame, local endFrame, local f)
 create Animate3D by frame section, [startFrame, endFrame) More...
 
static float getTransitionTime ()
 animate transition time More...
 
local getTransitionTime ()
 animate transition time More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Animate3D()
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Types

enum  Animate3DState { FadeIn, FadeOut, Running }
 

Protected Attributes

Animate3DState _state
var _state
local _state
Animation3D_animation
var _animation
local _animation
float _absSpeed
var _absSpeed
local _absSpeed
float _weight
var _weight
local _weight
float _start
var _start
local _start
float _last
var _last
local _last
bool _playReverse
var _playReverse
local _playReverse
float _accTransTime
var _accTransTime
local _accTransTime
float _lastTime
var _lastTime
local _lastTime
float _originInterval
var _originInterval
local _originInterval
std::unordered_map< Bone3D
*, Animation3D::Curve * > 
_boneCurves
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Static Protected Attributes

static float _transTime
var _transTime
local _transTime
static std::unordered_map
< Sprite3D *, Animate3D * > 
s_fadeInAnimates
static std::unordered_map
< Sprite3D *, Animate3D * > 
s_fadeOutAnimates
static std::unordered_map
< Sprite3D *, Animate3D * > 
s_runningAnimates

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Animate3D, Animates a Sprite3D given with an Animation3D.

Member Enumeration Documentation

enum Animate3DState
strongprotected
Enumerator
FadeIn 
FadeOut 
Running 
var Animate3DState
strongprotected
Enumerator
FadeIn 
FadeOut 
Running 
local Animate3DState
strongprotected
Enumerator
FadeIn 
FadeOut 
Running 

Constructor & Destructor Documentation

virtual ~Animate3D ( )
virtual
var ~Animate3D ( )
virtual
local ~Animate3D ( )
virtual

Member Function Documentation

virtual Animate3D* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

static Animate3D* create ( Animation3D animation)
static

create Animate3D using Animation.

var create ( var  animation)
static

create Animate3D using Animation.

local create ( local  animation)
static

create Animate3D using Animation.

static Animate3D* create ( Animation3D animation,
float  fromTime,
float  duration 
)
static

create Animate3D

Parameters
animationused to generate animate3D
formTime
durationTime the Animate3D lasts
Returns
Animate3D created using animate
var create ( var  animation,
var  fromTime,
var  duration 
)
static

create Animate3D

Parameters
animationused to generate animate3D
formTime
durationTime the Animate3D lasts
Returns
Animate3D created using animate
local create ( local  animation,
local  fromTime,
local  duration 
)
static

create Animate3D

Parameters
animationused to generate animate3D
formTime
durationTime the Animate3D lasts
Returns
Animate3D created using animate
static Animate3D* createWithFrames ( Animation3D animation,
int  startFrame,
int  endFrame,
float  frameRate = 30.f 
)
static

create Animate3D by frame section, [startFrame, endFrame)

Parameters
animationused to generate animate3D
startFrame
endFrame
frameRatedefault is 30 per second
Returns
Animate3D created using animate
var createWithFrames ( var  animation,
var  startFrame,
var  endFrame,
var  frameRate = 30.f 
)
static

create Animate3D by frame section, [startFrame, endFrame)

Parameters
animationused to generate animate3D
startFrame
endFrame
frameRatedefault is 30 per second
Returns
Animate3D created using animate
local createWithFrames ( local  animation,
local  startFrame,
local  endFrame,
local  frameRate = 30.f 
)
static

create Animate3D by frame section, [startFrame, endFrame)

Parameters
animationused to generate animate3D
startFrame
endFrame
frameRatedefault is 30 per second
Returns
Animate3D created using animate
float getOriginInterval ( ) const
inline
var getOriginInterval ( )
inline
local getOriginInterval ( )
inline
bool getPlayBack ( ) const
inline

get & set play reverse, these are deprecated, use set negative speed instead

var getPlayBack ( )
inline

get & set play reverse, these are deprecated, use set negative speed instead

local getPlayBack ( )
inline

get & set play reverse, these are deprecated, use set negative speed instead

float getSpeed ( ) const

get & set speed, negative speed means playing reverse

var getSpeed ( )

get & set speed, negative speed means playing reverse

local getSpeed ( )

get & set speed, negative speed means playing reverse

static float getTransitionTime ( )
inlinestatic

animate transition time

var getTransitionTime ( )
inlinestatic

animate transition time

local getTransitionTime ( )
inlinestatic

animate transition time

float getWeight ( ) const
inline

get & set blend weight, weight must positive

var getWeight ( )
inline

get & set blend weight, weight must positive

local getWeight ( )
inline

get & set blend weight, weight must positive

void removeFromMap ( )
var removeFromMap ( )
local removeFromMap ( )
virtual Animate3D* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

void setOriginInterval ( float  interval)

get & set origin interval

var setOriginInterval ( var  interval)

get & set origin interval

local setOriginInterval ( local  interval)

get & set origin interval

void setPlayBack ( bool  reverse)
inline
var setPlayBack ( var  reverse)
inline
local setPlayBack ( local  reverse)
inline
void setSpeed ( float  speed)
var setSpeed ( var  speed)
local setSpeed ( local  speed)
void setWeight ( float  weight)
var setWeight ( var  weight)
local setWeight ( local  weight)
virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void step ( float  dt)
overridevirtual
Parameters
dtin seconds

Reimplemented from ActionInterval.

var step ( var  dt)
overridevirtual
Parameters
dtin seconds

Reimplemented from ActionInterval.

local step ( local  dt)
overridevirtual
Parameters
dtin seconds

Reimplemented from ActionInterval.

virtual void stop ( )
overridevirtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from Action.

var stop ( )
overridevirtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from Action.

local stop ( )
overridevirtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from Action.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
float _absSpeed
protected
var _absSpeed
protected
local _absSpeed
protected
float _accTransTime
protected
var _accTransTime
protected
local _accTransTime
protected
Animation3D* _animation
protected
var _animation
protected
local _animation
protected
std::unordered_map<Bone3D*,
Animation3D::Curve*>
_boneCurves
protected
var _boneCurves
protected
local _boneCurves
protected
float _last
protected
var _last
protected
local _last
protected
float _lastTime
protected
var _lastTime
protected
local _lastTime
protected
float _originInterval
protected
var _originInterval
protected
local _originInterval
protected
bool _playReverse
protected
var _playReverse
protected
local _playReverse
protected
float _start
protected
var _start
protected
local _start
protected
Animate3DState _state
protected
var _state
protected
local _state
protected
float _transTime
staticprotected
var _transTime
staticprotected
local _transTime
staticprotected
float _weight
protected
var _weight
protected
local _weight
protected
std::unordered_map<Sprite3D*,
Animate3D*> s_fadeInAnimates
staticprotected
var s_fadeInAnimates
staticprotected
local s_fadeInAnimates
staticprotected
std::unordered_map<Sprite3D*,
Animate3D*> s_fadeOutAnimates
staticprotected
var s_fadeOutAnimates
staticprotected
local s_fadeOutAnimates
staticprotected
std::unordered_map<Sprite3D*,
Animate3D*> s_runningAnimates
staticprotected
var s_runningAnimates
staticprotected
local s_runningAnimates
staticprotected

The documentation for this class was generated from the following file: