cocos2d-x  3.4
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ShakyTiles3D Class Reference

ShakyTiles3D action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for ShakyTiles3D:
TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual ShakyTiles3Dclone () const override
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual void update (float time) override
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 returns the tile that belongs to a certain position of the grid More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static ShakyTiles3Dcreate (float duration, const Size &gridSize, int range, bool shakeZ)
 creates the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
local create ( local duration, local gridSize, local range, local shakeZ)
 creates the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: ShakyTiles3D() {} virtual ~ShakyTiles3D() {} bool initWithDuration(float duration
local __pad0__: ShakyTiles3D() {} virtual ~ShakyTiles3D() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
CC_CONSTRUCTOR_ACCESS const
Size int 
range
var range
local range
CC_CONSTRUCTOR_ACCESS const
Size int bool 
shakeZ
var shakeZ
local shakeZ
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

int _randrange
var _randrange
local _randrange
bool _shakeZ
var _shakeZ
local _shakeZ
- Protected Attributes inherited from GridAction
Size _gridSize
var _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

ShakyTiles3D action.

Member Function Documentation

virtual ShakyTiles3D* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from TiledGrid3DAction.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from TiledGrid3DAction.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from TiledGrid3DAction.

static ShakyTiles3D* create ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

Parameters
durationin seconds
var create ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

Parameters
durationin seconds
local create ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

Parameters
durationin seconds
virtual void update ( float  time)
overridevirtual
Parameters
timein seconds

Reimplemented from Action.

var update ( var  time)
overridevirtual
Parameters
timein seconds

Reimplemented from Action.

local update ( local  time)
overridevirtual
Parameters
timein seconds

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
int _randrange
protected
var _randrange
protected
local _randrange
protected
bool _shakeZ
protected
var _shakeZ
protected
local _shakeZ
protected
CC_CONSTRUCTOR_ACCESS const
Size& gridSize
var gridSize
local gridSize
CC_CONSTRUCTOR_ACCESS const
Size int range
var range
local range
CC_CONSTRUCTOR_ACCESS const
Size int bool shakeZ
var shakeZ
local shakeZ

The documentation for this class was generated from the following file: