cocos2d-x  3.4
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MoveTo Class Reference

Moves a Node object to the position x,y. More...

#include <CCActionInterval.h>

Inheritance diagram for MoveTo:
MoveBy ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual MoveToclone () const override
 returns a clone of action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
bool initWithDuration (float duration, const Vec3 &position)
 initializes the action More...
 
- Public Member Functions inherited from MoveBy
virtual MoveByreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void update (float time) override
bool initWithDuration (float duration, const Vec3 &deltaPosition)
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static MoveTocreate (float duration, const Vec2 &position)
 creates the action More...
 
static MoveTocreate (float duration, const Vec3 &position)
 creates the action More...
 
- Static Public Member Functions inherited from MoveBy
static MoveBycreate (float duration, const Vec2 &deltaPosition)
 creates the action More...
 
static MoveBycreate (float duration, const Vec3 &deltaPosition)
 creates the action More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: MoveTo() {} virtual ~MoveTo() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const Vec2position
- Public Attributes inherited from MoveBy
CC_CONSTRUCTOR_ACCESS __pad0__: MoveBy():_is3D(false) {} virtual ~MoveBy() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const Vec2deltaPosition
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

Vec3 _endPosition
- Protected Attributes inherited from MoveBy
bool _is3D
Vec3 _positionDelta
Vec3 _startPosition
Vec3 _previousPosition
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Moves a Node object to the position x,y.

x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.

Since
v2.1beta2-custom

Member Function Documentation

virtual MoveTo* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from MoveBy.

static MoveTo* create ( float  duration,
const Vec2 position 
)
static

creates the action

Parameters
durationin seconds
static MoveTo* create ( float  duration,
const Vec3 position 
)
static

creates the action

Parameters
durationin seconds
bool initWithDuration ( float  duration,
const Vec3 position 
)

initializes the action

Parameters
durationin seconds
virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from MoveBy.

Member Data Documentation

Vec3 _endPosition
protected
CC_CONSTRUCTOR_ACCESS const
Vec2& position

The documentation for this class was generated from the following file: