Base class actions that do have a finite time duration. More...
Inherits Action.
Inherited by ActionInstant, and ActionInterval.
Public Member Functions | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
virtual FiniteTimeAction * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
virtual FiniteTimeAction * | clone () const override |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
Public Member Functions inherited from Action | |
virtual bool | isDone () const |
Return true if the action has finished. More... | |
virtual void | startWithTarget (Node *target) |
Called before the action start. More... | |
virtual void | stop () |
Called after the action has finished. More... | |
var | stop () |
Called after the action has finished. More... | |
local | stop () |
Called after the action has finished. More... | |
virtual void | step (float dt) |
Called every frame with it's delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with it's delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with it's delta time, dt in seconds. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return certain target. More... | |
var | getTarget () |
Return certain target. More... | |
local | getTarget () |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
var | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
local | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
local | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class actions that do have a finite time duration.
Possible actions:
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inline |
Get duration in seconds of the action.
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inline |
Get duration in seconds of the action.
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inline |
Get duration in seconds of the action.
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inline |
Set duration in seconds of the action.
duration | In seconds of the action. |
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inline |
Set duration in seconds of the action.
duration | In seconds of the action. |
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inline |
Set duration in seconds of the action.
duration | In seconds of the action. |
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inlineoverridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, MoveBy, RotateBy, EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, RotateTo, EaseInOut, ReuseGrid, Spawn, EaseOut, EaseIn, StopGrid, CallFunc, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, CatmullRomTo, Place, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, FlipY, EaseBackInOut, Repeat, EaseBackOut, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FlipX, CardinalSplineTo, EaseBounceOut, EaseBounceIn, EaseSineInOut, RemoveSelf, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, ToggleVisibility, EaseExponentialOut, EaseExponentialIn, Hide, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionCamera, GridAction, ProgressTo, and ActionInstant.
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inlineoverridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, MoveBy, RotateBy, EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, RotateTo, EaseInOut, ReuseGrid, Spawn, EaseOut, EaseIn, StopGrid, CallFunc, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, CatmullRomTo, Place, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, FlipY, EaseBackInOut, Repeat, EaseBackOut, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FlipX, CardinalSplineTo, EaseBounceOut, EaseBounceIn, EaseSineInOut, RemoveSelf, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, ToggleVisibility, EaseExponentialOut, EaseExponentialIn, Hide, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionCamera, GridAction, ProgressTo, and ActionInstant.
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inlineoverridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, MoveBy, RotateBy, EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, RotateTo, EaseInOut, ReuseGrid, Spawn, EaseOut, EaseIn, StopGrid, CallFunc, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, CatmullRomTo, Place, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, FlipY, EaseBackInOut, Repeat, EaseBackOut, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FlipX, CardinalSplineTo, EaseBounceOut, EaseBounceIn, EaseSineInOut, RemoveSelf, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, ToggleVisibility, EaseExponentialOut, EaseExponentialIn, Hide, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionCamera, GridAction, ProgressTo, and ActionInstant.
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inlineoverridevirtual |
Returns a clone of action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, Twirl, SplitCols, RotateBy, SplitRows, EaseBezierAction, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, CallFuncN, Liquid, WavesTiles3D, EaseInOut, ReuseGrid, Spawn, EaseOut, EaseIn, StopGrid, CallFunc, EaseCubicActionInOut, Shaky3D, EaseCubicActionOut, TurnOffTiles, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, EaseQuarticActionInOut, Place, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, FadeOutUpTiles, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, FlipY, EaseBackInOut, EaseBackOut, Repeat, FadeOutBLTiles, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FlipX, FadeOutTRTiles, Lens3D, EaseBounceOut, CardinalSplineTo, EaseBounceIn, TiledGrid3DAction, EaseSineInOut, RemoveSelf, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, FlipY3D, ToggleVisibility, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Grid3DAction, Hide, FlipX3D, LuaCallFunc, ActionInterval, ShatteredTiles3D, ProgressFromTo, ActionTween, Show, Animate3D, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
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inlineoverridevirtual |
Returns a clone of action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, Twirl, SplitCols, RotateBy, SplitRows, EaseBezierAction, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, CallFuncN, Liquid, WavesTiles3D, EaseInOut, ReuseGrid, Spawn, EaseOut, EaseIn, StopGrid, CallFunc, EaseCubicActionInOut, Shaky3D, EaseCubicActionOut, TurnOffTiles, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, EaseQuarticActionInOut, Place, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, FadeOutUpTiles, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, FlipY, EaseBackInOut, EaseBackOut, Repeat, FadeOutBLTiles, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FlipX, FadeOutTRTiles, Lens3D, EaseBounceOut, CardinalSplineTo, EaseBounceIn, TiledGrid3DAction, EaseSineInOut, RemoveSelf, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, FlipY3D, ToggleVisibility, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Grid3DAction, Hide, FlipX3D, LuaCallFunc, ActionInterval, ShatteredTiles3D, ProgressFromTo, ActionTween, Show, Animate3D, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
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inlineoverridevirtual |
Returns a clone of action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, MoveBy, Twirl, SplitCols, RotateBy, SplitRows, EaseBezierAction, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, CallFuncN, Liquid, WavesTiles3D, EaseInOut, ReuseGrid, Spawn, EaseOut, EaseIn, StopGrid, CallFunc, EaseCubicActionInOut, Shaky3D, EaseCubicActionOut, TurnOffTiles, EaseCubicActionIn, EaseCircleActionInOut, DeccelAmplitude, EaseCircleActionOut, CatmullRomBy, EaseCircleActionIn, EaseQuinticActionInOut, RepeatForever, EaseQuinticActionOut, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, EaseQuarticActionInOut, Place, CatmullRomTo, EaseQuarticActionOut, AccelAmplitude, EaseQuarticActionIn, EaseQuadraticActionInOut, FadeOutUpTiles, EaseQuadraticActionOut, EaseQuadraticActionIn, CardinalSplineBy, FlipY, EaseBackInOut, EaseBackOut, Repeat, FadeOutBLTiles, AccelDeccelAmplitude, EaseBackIn, EaseBounceInOut, FlipX, FadeOutTRTiles, Lens3D, EaseBounceOut, CardinalSplineTo, EaseBounceIn, TiledGrid3DAction, EaseSineInOut, RemoveSelf, EaseSineOut, Sequence, EaseSineIn, EaseExponentialInOut, FlipY3D, ToggleVisibility, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Grid3DAction, Hide, FlipX3D, LuaCallFunc, ActionInterval, ShatteredTiles3D, ProgressFromTo, ActionTween, Show, Animate3D, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.