Cocos2d-x  v3.17
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Place Class Reference

Places the node in a certain position. More...

Inherits ActionInstant.

Public Member Functions

virtual void update (float time) override
var update ( var time)
local update ( local time)
virtual Placereverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
var reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
local reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
virtual Placeclone () const override
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
- Public Member Functions inherited from ActionInstant
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
var isDone ()
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
var step ( var dt)
local step ( local dt)
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
var getTarget ()
 Return certain target. More...
 
local getTarget ()
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
var getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
local getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static Placecreate (const Vec2 &pos)
 Creates a Place action with a position. More...
 

Protected Member Functions

bool initWithPosition (const Vec2 &pos)
 Initializes a Place action with a position.
 
var initWithPosition ( var pos)
 Initializes a Place action with a position.
 
local initWithPosition ( local pos)
 Initializes a Place action with a position.
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Places the node in a certain position.

Member Function Documentation

static Place* create ( const Vec2 pos)
static

Creates a Place action with a position.

Parameters
posA certain position.
Returns
An autoreleased Place object.
var create ( var  pos)
static

Creates a Place action with a position.

Parameters
posA certain position.
Returns
An autoreleased Place object.
local create ( local  pos)
static

Creates a Place action with a position.

Parameters
posA certain position.
Returns
An autoreleased Place object.
virtual void update ( float  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from ActionInstant.

var update ( var  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from ActionInstant.

local update ( local  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from ActionInstant.

virtual Place* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInstant.

var reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInstant.

local reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInstant.

virtual Place* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInstant.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInstant.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInstant.


The documentation for this class was generated from the following file: