Ref is used for reference count management. More...
Inherited by Acceleration, Action, ActionManager, Animation, Animation3D, AnimationCache, AnimationCurve< componentSize >, AnimationFrame, Bone3D, BundleReader, CameraBackgroundBrush, Configuration, Director, Event, EventDispatcher, EventListener, AudioEngineImpl, FrameBuffer, RenderTargetBase, GLProgram, GLProgramCache, GLProgramState, GLView, Grabber, GridBase, GroupCommandManager, IndexBuffer, LuaStack, Mesh, MeshIndexData, MeshSkin, MeshVertexData, HttpRequest, HttpResponse, SIOClient, Node, PhysicsShape, PointArray, Primitive, RenderState, RenderState::StateBlock, Scheduler, ScriptHandlerEntry, Skeleton3D, SpriteFrame, SpriteFrameCache, Texture2D, TextureAtlas, TextureCache, TMXObjectGroup, Touch, LayoutManager, LayoutParameter, RichElement, VertexAttribBinding, VertexBuffer, VertexData, MinXmlHttpRequest, and SimpleRunLoop.
Public Member Functions | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
local | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Attributes | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
Ref is used for reference count management.
If a class inherits from Ref, then it is easy to be shared in different places.
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virtual |
Destructor.
void retain | ( | ) |
local retain | ( | ) |
void release | ( | ) |
Releases the ownership immediately.
This decrements the Ref's reference count.
If the reference count reaches 0 after the decrement, this Ref is destructed.
local release | ( | ) |
Releases the ownership immediately.
This decrements the Ref's reference count.
If the reference count reaches 0 after the decrement, this Ref is destructed.
Ref* autorelease | ( | ) |
unsigned int getReferenceCount | ( | ) | const |
local getReferenceCount | ( | ) |