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Ripple3D Class Reference

Ripple3D action. More...

Inherits Grid3DAction.

Public Member Functions

const Vec2getPosition () const
 Get the center position of ripple effect. More...
 
local getPosition ()
 Get the center position of ripple effect. More...
 
void setPosition (const Vec2 &position)
 Set the center position of ripple effect. More...
 
float getAmplitude () const
 Get the amplitude of ripple effect. More...
 
void setAmplitude (float fAmplitude)
 Set the amplitude of ripple effect. More...
 
var setAmplitude ( var fAmplitude)
 Set the amplitude of ripple effect. More...
 
local setAmplitude ( local fAmplitude)
 Set the amplitude of ripple effect. More...
 
float getAmplitudeRate () const
 Get the amplitude rate of ripple effect. More...
 
var getAmplitudeRate ()
 Get the amplitude rate of ripple effect. More...
 
local getAmplitudeRate ()
 Get the amplitude rate of ripple effect. More...
 
void setAmplitudeRate (float fAmplitudeRate)
 Set the amplitude rate of ripple effect. More...
 
var setAmplitudeRate ( var fAmplitudeRate)
 Set the amplitude rate of ripple effect. More...
 
local setAmplitudeRate ( local fAmplitudeRate)
 Set the amplitude rate of ripple effect. More...
 
virtual Ripple3Dclone () const override
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
var getGrid ()
 Get the pointer of GridBase. More...
 
local getGrid ()
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
var vertex ( var position)
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
Rect getGridRect () const
 Get the effect grid rect. More...
 
var getGridRect ()
 Get the effect grid rect. More...
 
local getGridRect ()
 Get the effect grid rect. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
local reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
var getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
var isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
var getTarget ()
 Return certain target. More...
 
local getTarget ()
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
var getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
local getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static Ripple3Dcreate (float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)
 Create the action with center position, radius, number of waves, amplitude, a grid size and duration. More...
 
var create ( var duration, var gridSize, var position, var radius, var waves, var amplitude)
 Create the action with center position, radius, number of waves, amplitude, a grid size and duration. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)
 Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration. More...
 
var initWithDuration ( var duration, var gridSize, var position, var radius, var waves, var amplitude)
 Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration. More...
 
local initWithDuration ( local duration, local gridSize, local position, local radius, local waves, local amplitude)
 Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 
var initWithDuration ( var d)
 initializes the action
 
local initWithDuration ( local d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Ripple3D action.

This action is used for take effect on the target node as ripple. You can create the action by these parameters: duration, grid size, center position of ripple, radius of ripple, waves count, amplitude.

Member Function Documentation

static Ripple3D* create ( float  duration,
const Size &  gridSize,
const Vec2 position,
float  radius,
unsigned int  waves,
float  amplitude 
)
static

Create the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the creation success, return a pointer of Ripple3D action; otherwise, return nil.
var create ( var  duration,
var  gridSize,
var  position,
var  radius,
var  waves,
var  amplitude 
)
static

Create the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the creation success, return a pointer of Ripple3D action; otherwise, return nil.
local create ( local  duration,
local  gridSize,
local  position,
local  radius,
local  waves,
local  amplitude 
)
static

Create the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the creation success, return a pointer of Ripple3D action; otherwise, return nil.
const Vec2& getPosition ( ) const
inline

Get the center position of ripple effect.

Returns
The center position of ripple effect.
var getPosition ( )
inline

Get the center position of ripple effect.

Returns
The center position of ripple effect.
local getPosition ( )
inline

Get the center position of ripple effect.

Returns
The center position of ripple effect.
void setPosition ( const Vec2 position)

Set the center position of ripple effect.

Parameters
positionThe center position of ripple effect will be set.
var setPosition ( var  position)

Set the center position of ripple effect.

Parameters
positionThe center position of ripple effect will be set.
local setPosition ( local  position)

Set the center position of ripple effect.

Parameters
positionThe center position of ripple effect will be set.
float getAmplitude ( ) const
inline

Get the amplitude of ripple effect.

Returns
The amplitude of ripple effect.
var getAmplitude ( )
inline

Get the amplitude of ripple effect.

Returns
The amplitude of ripple effect.
local getAmplitude ( )
inline

Get the amplitude of ripple effect.

Returns
The amplitude of ripple effect.
void setAmplitude ( float  fAmplitude)
inline

Set the amplitude of ripple effect.

Parameters
fAmplitudeThe amplitude of ripple effect.
var setAmplitude ( var  fAmplitude)
inline

Set the amplitude of ripple effect.

Parameters
fAmplitudeThe amplitude of ripple effect.
local setAmplitude ( local  fAmplitude)
inline

Set the amplitude of ripple effect.

Parameters
fAmplitudeThe amplitude of ripple effect.
float getAmplitudeRate ( ) const
inline

Get the amplitude rate of ripple effect.

Returns
The amplitude rate of ripple effect.
var getAmplitudeRate ( )
inline

Get the amplitude rate of ripple effect.

Returns
The amplitude rate of ripple effect.
local getAmplitudeRate ( )
inline

Get the amplitude rate of ripple effect.

Returns
The amplitude rate of ripple effect.
void setAmplitudeRate ( float  fAmplitudeRate)
inline

Set the amplitude rate of ripple effect.

Parameters
fAmplitudeRateThe amplitude rate of ripple effect.
var setAmplitudeRate ( var  fAmplitudeRate)
inline

Set the amplitude rate of ripple effect.

Parameters
fAmplitudeRateThe amplitude rate of ripple effect.
local setAmplitudeRate ( local  fAmplitudeRate)
inline

Set the amplitude rate of ripple effect.

Parameters
fAmplitudeRateThe amplitude rate of ripple effect.
virtual Ripple3D* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Grid3DAction.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Grid3DAction.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Grid3DAction.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

bool initWithDuration ( float  duration,
const Size &  gridSize,
const Vec2 position,
float  radius,
unsigned int  waves,
float  amplitude 
)
protected

Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the initialization success, return true; otherwise, return false.
var initWithDuration ( var  duration,
var  gridSize,
var  position,
var  radius,
var  waves,
var  amplitude 
)
protected

Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the initialization success, return true; otherwise, return false.
local initWithDuration ( local  duration,
local  gridSize,
local  position,
local  radius,
local  waves,
local  amplitude 
)
protected

Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: