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virtual void | stop () override |
| Called after the action has finished. More...
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virtual void | step (float dt) override |
local | step ( local dt) |
virtual void | startWithTarget (Node *target) override |
| Called before the action start. More...
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local | startWithTarget ( local target) |
| Called before the action start. More...
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virtual Animate3D * | reverse () const override |
| Returns a new action that performs the exact reverse of the action. More...
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virtual Animate3D * | clone () const override |
| Returns a clone of action. More...
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virtual void | update (float t) override |
| Called once per frame. More...
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local | update ( local t) |
| Called once per frame. More...
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float | getSpeed () const |
| get & set speed, negative speed means playing reverse
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var | getSpeed () |
| get & set speed, negative speed means playing reverse
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local | getSpeed () |
| get & set speed, negative speed means playing reverse
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float | getWeight () const |
| get & set blend weight, weight must positive
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var | getWeight () |
| get & set blend weight, weight must positive
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local | getWeight () |
| get & set blend weight, weight must positive
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void | setOriginInterval (float interval) |
| get & set origin interval
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var | setOriginInterval ( var interval) |
| get & set origin interval
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local | setOriginInterval ( local interval) |
| get & set origin interval
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bool | getPlayBack () const |
| get & set play reverse, these are deprecated, use set negative speed instead
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void | setQuality (Animate3DQuality quality) |
| set animate quality
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var | setQuality ( var quality) |
| set animate quality
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local | setQuality ( local quality) |
| set animate quality
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Animate3DQuality | getQuality () const |
| get animate quality
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var | getQuality () |
| get animate quality
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local | getQuality () |
| get animate quality
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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var | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction. More...
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float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction. More...
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var | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction. More...
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local | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction. More...
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virtual bool | isDone () const override |
| Return true if the action has finished. More...
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var | isDone () |
| Return true if the action has finished. More...
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float | getDuration () const |
| Get duration in seconds of the action. More...
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var | getDuration () |
| Get duration in seconds of the action. More...
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local | getDuration () |
| Get duration in seconds of the action. More...
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void | setDuration (float duration) |
| Set duration in seconds of the action. More...
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local | setDuration ( local duration) |
| Set duration in seconds of the action. More...
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Node * | getTarget () const |
| Return certain target. More...
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var | getTarget () |
| Return certain target. More...
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local | getTarget () |
| Return certain target. More...
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void | setTarget (Node *target) |
| The action will modify the target properties. More...
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var | setTarget ( var target) |
| The action will modify the target properties. More...
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local | setTarget ( local target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget () const |
| Return a original Target. More...
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var | getOriginalTarget () |
| Return a original Target. More...
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local | getOriginalTarget () |
| Return a original Target. More...
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void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More...
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local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag () const |
| Returns a tag that is used to identify the action easily. More...
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var | getTag () |
| Returns a tag that is used to identify the action easily. More...
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void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More...
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var | setTag ( var tag) |
| Changes the tag that is used to identify the action easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the action easily. More...
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unsigned int | getFlags () const |
| Returns a flag field that is used to group the actions easily. More...
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var | getFlags () |
| Returns a flag field that is used to group the actions easily. More...
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local | getFlags () |
| Returns a flag field that is used to group the actions easily. More...
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void | setFlags (unsigned int flags) |
| Changes the flag field that is used to group the actions easily. More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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local | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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local | getReferenceCount () |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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Ref * | copy () const |
| Returns a copy of the Ref. More...
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static Animate3D * | create (Animation3D *animation) |
| create Animate3D using Animation. More...
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var | create ( var animation) |
| create Animate3D using Animation. More...
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local | create ( local animation) |
| create Animate3D using Animation. More...
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static Animate3D * | create (Animation3D *animation, float fromTime, float duration) |
| create Animate3D More...
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static Animate3D * | createWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f) |
| create Animate3D by frame section, [startFrame, endFrame) More...
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local | createWithFrames ( local animation, local startFrame, local endFrame, local f) |
| create Animate3D by frame section, [startFrame, endFrame) More...
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static float | getTransitionTime () |
| get animate transition time between 3d animations
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var | getTransitionTime () |
| get animate transition time between 3d animations
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local | getTransitionTime () |
| get animate transition time between 3d animations
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static void | setTransitionTime (float transTime) |
| set animate transition time between 3d animations
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local | setTransitionTime ( local transTime) |
| set animate transition time between 3d animations
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Animate3D, Animates a Sprite3D given with an Animation3D.