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Animate3D Class Reference

Animate3D, Animates a Sprite3D given with an Animation3D. More...

Inherits ActionInterval.

Public Member Functions

virtual void stop () override
 Called after the action has finished. More...
 
virtual void step (float dt) override
local step ( local dt)
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual Animate3Dreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
virtual Animate3Dclone () const override
 Returns a clone of action. More...
 
virtual void update (float t) override
 Called once per frame. More...
 
local update ( local t)
 Called once per frame. More...
 
float getSpeed () const
 get & set speed, negative speed means playing reverse
 
var getSpeed ()
 get & set speed, negative speed means playing reverse
 
local getSpeed ()
 get & set speed, negative speed means playing reverse
 
float getWeight () const
 get & set blend weight, weight must positive
 
var getWeight ()
 get & set blend weight, weight must positive
 
local getWeight ()
 get & set blend weight, weight must positive
 
void setOriginInterval (float interval)
 get & set origin interval
 
var setOriginInterval ( var interval)
 get & set origin interval
 
local setOriginInterval ( local interval)
 get & set origin interval
 
bool getPlayBack () const
 get & set play reverse, these are deprecated, use set negative speed instead
 
void setQuality (Animate3DQuality quality)
 set animate quality
 
var setQuality ( var quality)
 set animate quality
 
local setQuality ( local quality)
 set animate quality
 
Animate3DQuality getQuality () const
 get animate quality
 
var getQuality ()
 get animate quality
 
local getQuality ()
 get animate quality
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
var getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
var isDone ()
 Return true if the action has finished. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
NodegetTarget () const
 Return certain target. More...
 
var getTarget ()
 Return certain target. More...
 
local getTarget ()
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
var getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
local getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static Animate3Dcreate (Animation3D *animation)
 create Animate3D using Animation. More...
 
var create ( var animation)
 create Animate3D using Animation. More...
 
local create ( local animation)
 create Animate3D using Animation. More...
 
static Animate3Dcreate (Animation3D *animation, float fromTime, float duration)
 create Animate3D More...
 
static Animate3DcreateWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f)
 create Animate3D by frame section, [startFrame, endFrame) More...
 
local createWithFrames ( local animation, local startFrame, local endFrame, local f)
 create Animate3D by frame section, [startFrame, endFrame) More...
 
static float getTransitionTime ()
 get animate transition time between 3d animations
 
var getTransitionTime ()
 get animate transition time between 3d animations
 
local getTransitionTime ()
 get animate transition time between 3d animations
 
static void setTransitionTime (float transTime)
 set animate transition time between 3d animations
 
local setTransitionTime ( local transTime)
 set animate transition time between 3d animations
 

Protected Member Functions

bool init (Animation3D *animation)
 init method
 
var init ( var animation)
 init method
 
local init ( local animation)
 init method
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 
var initWithDuration ( var d)
 initializes the action
 
local initWithDuration ( local d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Animate3D, Animates a Sprite3D given with an Animation3D.

Member Function Documentation

static Animate3D* create ( Animation3D animation)
static

create Animate3D using Animation.

var create ( var  animation)
static

create Animate3D using Animation.

local create ( local  animation)
static

create Animate3D using Animation.

static Animate3D* create ( Animation3D animation,
float  fromTime,
float  duration 
)
static

create Animate3D

Parameters
animationused to generate animate3D
fromTime
durationTime the Animate3D lasts
Returns
Animate3D created using animate
var create ( var  animation,
var  fromTime,
var  duration 
)
static

create Animate3D

Parameters
animationused to generate animate3D
fromTime
durationTime the Animate3D lasts
Returns
Animate3D created using animate
local create ( local  animation,
local  fromTime,
local  duration 
)
static

create Animate3D

Parameters
animationused to generate animate3D
fromTime
durationTime the Animate3D lasts
Returns
Animate3D created using animate
static Animate3D* createWithFrames ( Animation3D animation,
int  startFrame,
int  endFrame,
float  frameRate = 30.f 
)
static

create Animate3D by frame section, [startFrame, endFrame)

Parameters
animationused to generate animate3D
startFrame
endFrame
frameRatedefault is 30 per second
Returns
Animate3D created using animate
var createWithFrames ( var  animation,
var  startFrame,
var  endFrame,
var  frameRate = 30.f 
)
static

create Animate3D by frame section, [startFrame, endFrame)

Parameters
animationused to generate animate3D
startFrame
endFrame
frameRatedefault is 30 per second
Returns
Animate3D created using animate
local createWithFrames ( local  animation,
local  startFrame,
local  endFrame,
local  frameRate = 30.f 
)
static

create Animate3D by frame section, [startFrame, endFrame)

Parameters
animationused to generate animate3D
startFrame
endFrame
frameRatedefault is 30 per second
Returns
Animate3D created using animate
virtual void stop ( )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

var stop ( )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

local stop ( )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

virtual void step ( float  dt)
overridevirtual
Parameters
dtin seconds

Reimplemented from ActionInterval.

var step ( var  dt)
overridevirtual
Parameters
dtin seconds

Reimplemented from ActionInterval.

local step ( local  dt)
overridevirtual
Parameters
dtin seconds

Reimplemented from ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

virtual Animate3D* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInterval.

var reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInterval.

local reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInterval.

virtual Animate3D* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.


The documentation for this class was generated from the following file: