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FadeOutDownTiles Class Reference

FadeOutDownTiles action. More...

Inherits FadeOutUpTiles.

Public Member Functions

virtual FadeOutDownTilesclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual float testFunc (const Size &pos, float time) override
 Calculate the percentage a tile should be shown. More...
 
- Public Member Functions inherited from FadeOutUpTiles
virtual void transformTile (const Vec2 &pos, float distance) override
 Show part of the tile. More...
 
var transformTile ( var pos, var distance)
 Show part of the tile. More...
 
local transformTile ( local pos, local distance)
 Show part of the tile. More...
 
- Public Member Functions inherited from FadeOutTRTiles
void turnOnTile (const Vec2 &pos)
 Show the tile at specified position. More...
 
var turnOnTile ( var pos)
 Show the tile at specified position. More...
 
void turnOffTile (const Vec2 &pos)
 Hide the tile at specified position. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
local reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
var getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
var isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
var getTarget ()
 Return certain target. More...
 
local getTarget ()
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
var getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
local getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static FadeOutDownTilescreate (float duration, const Size &gridSize)
 Create the action with the grid size and the duration. More...
 
local create ( local duration, local gridSize)
 Create the action with the grid size and the duration. More...
 
- Static Public Member Functions inherited from FadeOutUpTiles
static FadeOutUpTilescreate (float duration, const Size &gridSize)
 Create the action with the grid size and the duration. More...
 
var create ( var duration, var gridSize)
 Create the action with the grid size and the duration. More...
 
local create ( local duration, local gridSize)
 Create the action with the grid size and the duration. More...
 
- Static Public Member Functions inherited from FadeOutTRTiles
static FadeOutTRTilescreate (float duration, const Size &gridSize)
 Create the action with the grid size and the duration. More...
 
var create ( var duration, var gridSize)
 Create the action with the grid size and the duration. More...
 
local create ( local duration, local gridSize)
 Create the action with the grid size and the duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 
var initWithDuration ( var d)
 initializes the action
 
local initWithDuration ( local d)
 initializes the action
 

Detailed Description

FadeOutDownTiles action.

Fades out the target node with many tiles from top to bottom.

Member Function Documentation

static FadeOutDownTiles* create ( float  duration,
const Size &  gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the FadeOutDownTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of FadeOutDownTiles action; otherwise, return nil.
var create ( var  duration,
var  gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the FadeOutDownTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of FadeOutDownTiles action; otherwise, return nil.
local create ( local  duration,
local  gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the FadeOutDownTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of FadeOutDownTiles action; otherwise, return nil.
virtual FadeOutDownTiles* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from FadeOutUpTiles.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from FadeOutUpTiles.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from FadeOutUpTiles.

virtual float testFunc ( const Size &  pos,
float  time 
)
overridevirtual

Calculate the percentage a tile should be shown.

Parameters
posThe position index of the tile.
timeThe current percentage of the action.
Returns
Return the percentage the tile should be shown.

Reimplemented from FadeOutUpTiles.

var testFunc ( var  pos,
var  time 
)
overridevirtual

Calculate the percentage a tile should be shown.

Parameters
posThe position index of the tile.
timeThe current percentage of the action.
Returns
Return the percentage the tile should be shown.

Reimplemented from FadeOutUpTiles.

local testFunc ( local  pos,
local  time 
)
overridevirtual

Calculate the percentage a tile should be shown.

Parameters
posThe position index of the tile.
timeThe current percentage of the action.
Returns
Return the percentage the tile should be shown.

Reimplemented from FadeOutUpTiles.


The documentation for this class was generated from the following file: