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TurnOffTiles Class Reference

TurnOffTiles action. More...

Inherits TiledGrid3DAction.

Public Member Functions

void shuffle (unsigned int *array, unsigned int len)
 Shuffle the array specified. More...
 
void turnOnTile (const Vec2 &pos)
 Show the tile at specified position. More...
 
local turnOnTile ( local pos)
 Show the tile at specified position. More...
 
void turnOffTile (const Vec2 &pos)
 Hide the tile at specified position. More...
 
local turnOffTile ( local pos)
 Hide the tile at specified position. More...
 
virtual TurnOffTilesclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
var startWithTarget ( var target)
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
local reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
var getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
var isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
var getTarget ()
 Return certain target. More...
 
local getTarget ()
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
var getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
local getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static TurnOffTilescreate (float duration, const Size &gridSize)
 Create the action with the grid size and the duration. More...
 
local create ( local duration, local gridSize)
 Create the action with the grid size and the duration. More...
 
static TurnOffTilescreate (float duration, const Size &gridSize, unsigned int seed)
 Create the action with the grid size and the duration. More...
 
var create ( var duration, var gridSize, var seed)
 Create the action with the grid size and the duration. More...
 
local create ( local duration, local gridSize, local seed)
 Create the action with the grid size and the duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, unsigned int seed)
 Initializes the action with grid size, random seed and duration. More...
 
var initWithDuration ( var duration, var gridSize, var seed)
 Initializes the action with grid size, random seed and duration. More...
 
local initWithDuration ( local duration, local gridSize, local seed)
 Initializes the action with grid size, random seed and duration. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 
var initWithDuration ( var d)
 initializes the action
 
local initWithDuration ( local d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

TurnOffTiles action.

Turn off the target node with many tiles in random order.

Member Function Documentation

static TurnOffTiles* create ( float  duration,
const Size &  gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
var create ( var  duration,
var  gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
local create ( local  duration,
local  gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
static TurnOffTiles* create ( float  duration,
const Size &  gridSize,
unsigned int  seed 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
var create ( var  duration,
var  gridSize,
var  seed 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
local create ( local  duration,
local  gridSize,
local  seed 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.
void shuffle ( unsigned int *  array,
unsigned int  len 
)

Shuffle the array specified.

Parameters
arrayThe array will be shuffled.
lenThe size of the array.
var shuffle ( var  array,
var  len 
)

Shuffle the array specified.

Parameters
arrayThe array will be shuffled.
lenThe size of the array.
local shuffle ( local  array,
local  len 
)

Shuffle the array specified.

Parameters
arrayThe array will be shuffled.
lenThe size of the array.
void turnOnTile ( const Vec2 pos)

Show the tile at specified position.

Parameters
posThe position index of the tile should be shown.
var turnOnTile ( var  pos)

Show the tile at specified position.

Parameters
posThe position index of the tile should be shown.
local turnOnTile ( local  pos)

Show the tile at specified position.

Parameters
posThe position index of the tile should be shown.
void turnOffTile ( const Vec2 pos)

Hide the tile at specified position.

Parameters
posThe position index of the tile should be hide.
var turnOffTile ( var  pos)

Hide the tile at specified position.

Parameters
posThe position index of the tile should be hide.
local turnOffTile ( local  pos)

Hide the tile at specified position.

Parameters
posThe position index of the tile should be hide.
virtual TurnOffTiles* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from GridAction.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from GridAction.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from GridAction.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

bool initWithDuration ( float  duration,
const Size &  gridSize,
unsigned int  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the Initialization success, return true; otherwise, return false.
var initWithDuration ( var  duration,
var  gridSize,
var  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the Initialization success, return true; otherwise, return false.
local initWithDuration ( local  duration,
local  gridSize,
local  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Parameters
durationSpecify the duration of the TurnOffTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
seedSpecify the random seed.
Returns
If the Initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: