Cocos2d-x  v3.17
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JumpTo Class Reference

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...

Inherits JumpBy.

Public Member Functions

virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
var startWithTarget ( var target)
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual JumpToclone () const override
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual JumpToreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
var reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
local reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
- Public Member Functions inherited from JumpBy
virtual void update (float time) override
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
var getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
var isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
var getTarget ()
 Return certain target. More...
 
local getTarget ()
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
var getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
local getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static JumpTocreate (float duration, const Vec2 &position, float height, int jumps)
 Creates the action. More...
 
- Static Public Member Functions inherited from JumpBy
static JumpBycreate (float duration, const Vec2 &position, float height, int jumps)
 Creates the action. More...
 
local create ( local duration, local position, local height, local jumps)
 Creates the action. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Vec2 &position, float height, int jumps)
 initializes the action More...
 
var initWithDuration ( var duration, var position, var height, var jumps)
 initializes the action More...
 
local initWithDuration ( local duration, local position, local height, local jumps)
 initializes the action More...
 
- Protected Member Functions inherited from JumpBy
bool initWithDuration (float duration, const Vec2 &position, float height, int jumps)
 initializes the action More...
 
var initWithDuration ( var duration, var position, var height, var jumps)
 initializes the action More...
 
local initWithDuration ( local duration, local position, local height, local jumps)
 initializes the action More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 
var initWithDuration ( var d)
 initializes the action
 
local initWithDuration ( local d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute.

Member Function Documentation

static JumpTo* create ( float  duration,
const Vec2 position,
float  height,
int  jumps 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe jumping destination position.
heightThe jumping height.
jumpsThe jumping times.
Returns
An autoreleased JumpTo object.
var create ( var  duration,
var  position,
var  height,
var  jumps 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe jumping destination position.
heightThe jumping height.
jumpsThe jumping times.
Returns
An autoreleased JumpTo object.
local create ( local  duration,
local  position,
local  height,
local  jumps 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe jumping destination position.
heightThe jumping height.
jumpsThe jumping times.
Returns
An autoreleased JumpTo object.
virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from JumpBy.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from JumpBy.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from JumpBy.

virtual JumpTo* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from JumpBy.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from JumpBy.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from JumpBy.

virtual JumpTo* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from JumpBy.

var reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from JumpBy.

local reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from JumpBy.

bool initWithDuration ( float  duration,
const Vec2 position,
float  height,
int  jumps 
)
protected

initializes the action

Parameters
durationIn seconds.
var initWithDuration ( var  duration,
var  position,
var  height,
var  jumps 
)
protected

initializes the action

Parameters
durationIn seconds.
local initWithDuration ( local  duration,
local  position,
local  height,
local  jumps 
)
protected

initializes the action

Parameters
durationIn seconds.

The documentation for this class was generated from the following file: