cocos2d-x  2.2.6
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CCFiniteTimeAction Class Reference

Base class actions that do have a finite time duration. More...

#include <CCAction.h>

Inheritance diagram for CCFiniteTimeAction:
CCAction CCObject CCCopying CCActionInstant CCActionInterval CCCallFunc CCFlipX CCFlipY CCHide CCPlace CCRemoveSelf CCReuseGrid CCShow CCStopGrid CCToggleVisibility CCBSetSpriteFrame CCBSoundEffect CCAccelAmplitude CCAccelDeccelAmplitude CCActionCamera CCActionEase CCActionTween CCAnimate CCBezierBy CCBlink CCCardinalSplineTo CCDeccelAmplitude CCDelayTime CCFadeIn CCFadeOut CCFadeTo CCGridAction CCJumpBy CCMoveBy CCProgressFromTo CCProgressTo CCRepeat CCRepeatForever CCReverseTime CCRotateBy CCRotateTo CCScaleTo CCSequence CCSkewTo CCSpawn CCTargetedAction CCTintBy CCTintTo CCBRotateTo CCBRotateXTo CCBRotateYTo

Public Member Functions

 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual bool isDone (void)
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Protected Attributes

float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 
- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Base class actions that do have a finite time duration.

Possible actions:

  • An action with a duration of 0 seconds
  • An action with a duration of 35.5 seconds

Infinite time actions are valid

Constructor & Destructor Documentation

CCFiniteTimeAction ( )
inline
virtual ~CCFiniteTimeAction ( )
inlinevirtual

Member Function Documentation

float getDuration ( void  )
inline

get duration in seconds of the action

void setDuration ( float  duration)
inline

set duration in seconds of the action

Member Data Documentation

float m_fDuration
protected

duration in seconds


The documentation for this class was generated from the following file: