cocos2d-x  2.2.6
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CCAccelAmplitude Class Reference

CCAccelAmplitude action. More...

#include <CCActionGrid.h>

Inheritance diagram for CCAccelAmplitude:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 ~CCAccelAmplitude (void)
bool initWithAction (CCAction *pAction, float duration)
 initializes the action with an inner action that has the amplitude property, and a duration time More...
 
var initWithAction ( var pAction, var duration)
 initializes the action with an inner action that has the amplitude property, and a duration time More...
 
local initWithAction ( local pAction, local duration)
 initializes the action with an inner action that has the amplitude property, and a duration time More...
 
float getRate (void)
 get amplitude rate More...
 
var getRate ()
 get amplitude rate More...
 
local getRate ()
 get amplitude rate More...
 
void setRate (float fRate)
 set amplitude rate More...
 
var setRate ( var fRate)
 set amplitude rate More...
 
local setRate ( local fRate)
 set amplitude rate More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void update (float time)
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCAccelAmplitudecreate (CCAction *pAction, float duration)
 creates the action with an inner action that has the amplitude property, and a duration time More...
 
var create ( var pAction, var duration)
 creates the action with an inner action that has the amplitude property, and a duration time More...
 
local create ( local pAction, local duration)
 creates the action with an inner action that has the amplitude property, and a duration time More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

float m_fRate
CCActionIntervalm_pOther
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Constructor & Destructor Documentation

~CCAccelAmplitude ( void  )

Member Function Documentation

static CCAccelAmplitude* create ( CCAction pAction,
float  duration 
)
static

creates the action with an inner action that has the amplitude property, and a duration time

var create ( var  pAction,
var  duration 
)
static

creates the action with an inner action that has the amplitude property, and a duration time

local create ( local  pAction,
local  duration 
)
static

creates the action with an inner action that has the amplitude property, and a duration time

float getRate ( void  )
inline

get amplitude rate

var getRate (   )
inline

get amplitude rate

local getRate (   )
inline

get amplitude rate

bool initWithAction ( CCAction pAction,
float  duration 
)

initializes the action with an inner action that has the amplitude property, and a duration time

var initWithAction ( var  pAction,
var  duration 
)

initializes the action with an inner action that has the amplitude property, and a duration time

local initWithAction ( local  pAction,
local  duration 
)

initializes the action with an inner action that has the amplitude property, and a duration time

virtual CCActionInterval* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

var reverse (   )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

local reverse (   )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

void setRate ( float  fRate)
inline

set amplitude rate

var setRate ( var  fRate)
inline

set amplitude rate

local setRate ( local  fRate)
inline

set amplitude rate

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

local startWithTarget ( local  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

float m_fRate
protected
var m_fRate
protected
local m_fRate
protected
CCActionInterval* m_pOther
protected
var m_pOther
protected
local m_pOther
protected

The documentation for this class was generated from the following file: