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CCSpawn Class Reference

Spawn a new action immediately. More...

#include <CCActionInterval.h>

Inheritance diagram for CCSpawn:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 ~CCSpawn (void)
bool initWithTwoActions (CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
 initializes the Spawn action with the 2 actions to spawn More...
 
var initWithTwoActions ( var pAction1, var pAction2)
 initializes the Spawn action with the 2 actions to spawn More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCSpawncreate (CCFiniteTimeAction *pAction1,...)
 helper constructor to create an array of spawned actions More...
 
var create ( var pAction1)
 helper constructor to create an array of spawned actions More...
 
static CCSpawncreateWithVariableList (CCFiniteTimeAction *pAction1, va_list args)
 helper constructor to create an array of spawned actions More...
 
static CCSpawncreate (CCArray *arrayOfActions)
 helper constructor to create an array of spawned actions given an array More...
 
static CCSpawncreateWithTwoActions (CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
 creates the Spawn action More...
 
local createWithTwoActions ( local pAction1, local pAction2)
 creates the Spawn action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

CCFiniteTimeActionm_pOne
local m_pOne
CCFiniteTimeActionm_pTwo
var m_pTwo
local m_pTwo
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Spawn a new action immediately.

Constructor & Destructor Documentation

~CCSpawn ( void  )

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionInterval.

static CCSpawn* create ( CCFiniteTimeAction pAction1,
  ... 
)
static

helper constructor to create an array of spawned actions

var create ( var  pAction1,
  ... 
)
static

helper constructor to create an array of spawned actions

static CCSpawn* create ( CCArray arrayOfActions)
static

helper constructor to create an array of spawned actions given an array

local create ( local  arrayOfActions)
static

helper constructor to create an array of spawned actions given an array

static CCSpawn*
createWithTwoActions
( CCFiniteTimeAction pAction1,
CCFiniteTimeAction pAction2 
)
static

creates the Spawn action

local createWithTwoActions ( local  pAction1,
local  pAction2 
)
static

creates the Spawn action

static CCSpawn*
createWithVariableList
( CCFiniteTimeAction pAction1,
va_list  args 
)
static

helper constructor to create an array of spawned actions

bool initWithTwoActions ( CCFiniteTimeAction pAction1,
CCFiniteTimeAction pAction2 
)

initializes the Spawn action with the 2 actions to spawn

var initWithTwoActions ( var  pAction1,
var  pAction2 
)

initializes the Spawn action with the 2 actions to spawn

virtual CCActionInterval* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

var reverse (   )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

local reverse (   )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

virtual void stop ( void  )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

var stop (   )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

CCFiniteTimeAction* m_pOne
protected
var m_pOne
protected
local m_pOne
protected
CCFiniteTimeAction* m_pTwo
protected
var m_pTwo
protected
local m_pTwo
protected

The documentation for this class was generated from the following file: