cocos2d-x  2.2.6
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CCActionInstant Class Reference

Instant actions are immediate actions. More...

#include <CCActionInstant.h>

Inheritance diagram for CCActionInstant:
CCFiniteTimeAction CCAction CCObject CCCopying CCCallFunc CCFlipX CCFlipY CCHide CCPlace CCRemoveSelf CCReuseGrid CCShow CCStopGrid CCToggleVisibility CCBSetSpriteFrame CCBSoundEffect

Public Member Functions

 CCActionInstant ()
virtual ~CCActionInstant ()
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual bool isDone (void)
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Additional Inherited Members

- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 
- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Detailed Description

Instant actions are immediate actions.

They don't have a duration like the CCIntervalAction actions.

Constructor & Destructor Documentation

var ctor ( )
virtual ~CCActionInstant ( )
inlinevirtual

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual
virtual bool isDone ( void  )
virtual

return true if the action has finished

Reimplemented from CCAction.

var isDone (   )
virtual

return true if the action has finished

Reimplemented from CCAction.

local isDone (   )
virtual

return true if the action has finished

Reimplemented from CCAction.

virtual CCFiniteTimeAction* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCFiniteTimeAction.

Reimplemented in CCFlipY, CCFlipX, CCRemoveSelf, CCHide, and CCShow.

var reverse (   )
virtual

returns a reversed action

Reimplemented from CCFiniteTimeAction.

Reimplemented in CCFlipY, CCFlipX, CCRemoveSelf, CCHide, and CCShow.

local reverse (   )
virtual

returns a reversed action

Reimplemented from CCFiniteTimeAction.

Reimplemented in CCFlipY, CCFlipX, CCRemoveSelf, CCHide, and CCShow.

virtual void step ( float  dt)
virtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from CCAction.

var step ( var  dt)
virtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from CCAction.

local step ( local  dt)
virtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from CCAction.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Reimplemented in CCCallFunc, CCPlace, CCFlipY, CCFlipX, CCBSoundEffect, CCRemoveSelf, CCBSetSpriteFrame, CCToggleVisibility, CCHide, and CCShow.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Reimplemented in CCCallFunc, CCPlace, CCFlipY, CCFlipX, CCBSoundEffect, CCRemoveSelf, CCBSetSpriteFrame, CCToggleVisibility, CCHide, and CCShow.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Reimplemented in CCCallFunc, CCPlace, CCFlipY, CCFlipX, CCBSoundEffect, CCRemoveSelf, CCBSetSpriteFrame, CCToggleVisibility, CCHide, and CCShow.


The documentation for this class was generated from the following file: