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CCCallFuncO Class Reference

@ More...

#include <CCActionInstant.h>

Inheritance diagram for CCCallFuncO:
CCCallFunc TypeInfo CCActionInstant CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 CCCallFuncO ()
virtual ~CCCallFuncO ()
virtual long getClassTypeInfo ()
virtual bool initWithTarget (CCObject *pSelectorTarget, SEL_CallFuncO selector, CCObject *pObject)
 initializes the action with the callback More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void execute ()
 executes the callback More...
 
CCObjectgetObject ()
void setObject (CCObject *pObj)
- Public Member Functions inherited from CCCallFunc
 CCCallFunc ()
virtual ~CCCallFunc ()
virtual bool initWithTarget (CCObject *pSelectorTarget)
 initializes the action with the callback More...
 
virtual void update (float time)
 super methods More...
 
CCObjectgetTargetCallback ()
void setTargetCallback (CCObject *pSel)
int getScriptHandler ()
- Public Member Functions inherited from CCActionInstant
 CCActionInstant ()
virtual ~CCActionInstant ()
virtual bool isDone (void)
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCCallFuncOcreate (CCObject *pSelectorTarget, SEL_CallFuncO selector, CCObject *pObject)
 creates the action with the callback More...
 
- Static Public Member Functions inherited from CCCallFunc
static CCCallFunccreate (CCObject *pSelectorTarget, SEL_CallFunc selector)
 creates the action with the callback More...
 
static CCCallFunccreate (int nHandler)
 creates the action with the handler script function More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

CCObjectm_pObject
 object to be passed as argument More...
 
- Protected Attributes inherited from CCCallFunc
CCObjectm_pSelectorTarget
 Target that will be called. More...
 
int m_nScriptHandler
union {
   SEL_CallFunc   m_pCallFunc
   var   m_pCallFunc
   local   m_pCallFunc
   SEL_CallFuncN   m_pCallFuncN
   var   m_pCallFuncN
   local   m_pCallFuncN
   SEL_CallFuncND   m_pCallFuncND
   var   m_pCallFuncND
   local   m_pCallFuncND
   SEL_CallFuncO   m_pCallFuncO
   var   m_pCallFuncO
   local   m_pCallFuncO
}; 
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

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Constructor & Destructor Documentation

virtual ~CCCallFuncO ( )
virtual

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCCallFunc.

static CCCallFuncO* create ( CCObject pSelectorTarget,
SEL_CallFuncO  selector,
CCObject pObject 
)
static

creates the action with the callback

typedef void (CCObject::SEL_CallFuncO)(CCObject);

virtual void execute ( )
virtual

executes the callback

Reimplemented from CCCallFunc.

virtual long getClassTypeInfo ( )
inlinevirtual

Implements TypeInfo.

CCObject* getObject ( )
inline
virtual bool initWithTarget ( CCObject pSelectorTarget,
SEL_CallFuncO  selector,
CCObject pObject 
)
virtual

initializes the action with the callback

typedef void (CCObject::SEL_CallFuncO)(CCObject);

void setObject ( CCObject pObj)
inline

Member Data Documentation

CCObject* m_pObject
protected

object to be passed as argument


The documentation for this class was generated from the following file: