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CCEaseBounceIn Class Reference

CCEaseBounceIn action. More...

#include <CCActionEase.h>

Inheritance diagram for CCEaseBounceIn:
CCEaseBounce CCActionEase CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

virtual void update (float time)
 called once per frame. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCEaseBounce
float bounceTime (float time)
var bounceTime ( var time)
local bounceTime ( local time)
- Public Member Functions inherited from CCActionEase
virtual ~CCActionEase (void)
bool initWithAction (CCActionInterval *pAction)
 initializes the action More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual CCActionIntervalgetInnerAction ()
local getInnerAction ()
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCEaseBounceIncreate (CCActionInterval *pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCEaseBounce
static CCEaseBouncecreate (CCActionInterval *pAction)
 creates the action More...
 
var create ( var pAction)
 creates the action More...
 
local create ( local pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionEase
static CCActionEasecreate (CCActionInterval *pAction)
 creates the action More...
 
var create ( var pAction)
 creates the action More...
 
local create ( local pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCActionEase
CCActionIntervalm_pInner
 The inner action. More...
 
local m_pInner
 The inner action. More...
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Detailed Description

CCEaseBounceIn action.

Warning
This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
Since
v0.8.2

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCEaseBounce.

static CCEaseBounceIn* create ( CCActionInterval pAction)
static

creates the action

virtual CCActionInterval* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCEaseBounce.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCActionEase.


The documentation for this class was generated from the following file: