cocos2d-x  2.2.6
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CCActionEase Class Reference

Base class for Easing actions. More...

#include <CCActionEase.h>

Inheritance diagram for CCActionEase:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCEaseBackIn CCEaseBackInOut CCEaseBackOut CCEaseBounce CCEaseElastic CCEaseExponentialIn CCEaseExponentialInOut CCEaseExponentialOut CCEaseRateAction CCEaseSineIn CCEaseSineInOut CCEaseSineOut CCBEaseInstant CCEaseBezierAction CCEaseCircleActionIn CCEaseCircleActionInOut CCEaseCircleActionOut CCEaseCubicActionIn CCEaseCubicActionInOut CCEaseCubicActionOut CCEaseQuadraticActionIn CCEaseQuadraticActionInOut CCEaseQuadraticActionOut CCEaseQuarticActionIn CCEaseQuarticActionInOut CCEaseQuarticActionOut CCEaseQuinticActionIn CCEaseQuinticActionInOut CCEaseQuinticActionOut

Public Member Functions

virtual ~CCActionEase (void)
bool initWithAction (CCActionInterval *pAction)
 initializes the action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
virtual CCActionIntervalgetInnerAction ()
local getInnerAction ()
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCActionEasecreate (CCActionInterval *pAction)
 creates the action More...
 
var create ( var pAction)
 creates the action More...
 
local create ( local pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

CCActionIntervalm_pInner
 The inner action. More...
 
local m_pInner
 The inner action. More...
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Base class for Easing actions.

Constructor & Destructor Documentation

virtual ~CCActionEase ( void  )
virtual

Member Function Documentation

static CCActionEase* create ( CCActionInterval pAction)
static

creates the action

var create ( var  pAction)
static

creates the action

local create ( local  pAction)
static

creates the action

virtual CCActionInterval*
getInnerAction
( )
virtual
var getInnerAction ( )
virtual
local getInnerAction ( )
virtual
bool initWithAction ( CCActionInterval pAction)

initializes the action

var initWithAction ( var  pAction)

initializes the action

local initWithAction ( local  pAction)

initializes the action

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

local startWithTarget ( local  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

virtual void stop ( void  )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

var stop (   )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

local stop (   )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

Member Data Documentation

CCActionInterval* m_pInner
protected

The inner action.

var m_pInner
protected

The inner action.

local m_pInner
protected

The inner action.


The documentation for this class was generated from the following file: