cocos2d-x  2.2.6
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CCBezierBy Class Reference

An action that moves the target with a cubic Bezier curve by a certain distance. More...

#include <CCActionInterval.h>

Inheritance diagram for CCBezierBy:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCBezierTo

Public Member Functions

bool initWithDuration (float t, const ccBezierConfig &c)
 initializes the action with a duration and a bezier configuration More...
 
var initWithDuration ( var t, var c)
 initializes the action with a duration and a bezier configuration More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void update (float time)
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCBezierBycreate (float t, const ccBezierConfig &c)
 creates the action with a duration and a bezier configuration More...
 
var create ( var t, var c)
 creates the action with a duration and a bezier configuration More...
 
local create ( local t, local c)
 creates the action with a duration and a bezier configuration More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

ccBezierConfig m_sConfig
CCPoint m_startPosition
var m_startPosition
local m_startPosition
CCPoint m_previousPosition
var m_previousPosition
local m_previousPosition
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

An action that moves the target with a cubic Bezier curve by a certain distance.

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionInterval.

Reimplemented in CCBezierTo.

static CCBezierBy* create ( float  t,
const ccBezierConfig c 
)
static

creates the action with a duration and a bezier configuration

when this function bound to js,the input params are changed
js: var create(var t, var pointTable)
var create ( var  t,
var  c 
)
static

creates the action with a duration and a bezier configuration

when this function bound to js,the input params are changed
js: var create(var t, var pointTable)
local create ( local  t,
local  c 
)
static

creates the action with a duration and a bezier configuration

when this function bound to js,the input params are changed
js: var create(var t, var pointTable)
bool initWithDuration ( float  t,
const ccBezierConfig c 
)

initializes the action with a duration and a bezier configuration

var initWithDuration ( var  t,
var  c 
)

initializes the action with a duration and a bezier configuration

virtual CCActionInterval* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

var reverse (   )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

local reverse (   )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

Reimplemented in CCBezierTo.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

Reimplemented in CCBezierTo.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

CCPoint m_previousPosition
protected
var m_previousPosition
protected
local m_previousPosition
protected
ccBezierConfig m_sConfig
protected
var m_sConfig
protected
local m_sConfig
protected
CCPoint m_startPosition
protected
var m_startPosition
protected
local m_startPosition
protected

The documentation for this class was generated from the following file: