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CCCardinalSplineBy Class Reference

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#include <CCActionCatmullRom.h>

Inheritance diagram for CCCardinalSplineBy:
CCCardinalSplineTo CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCCatmullRomBy

Public Member Functions

 CCCardinalSplineBy ()
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse ()
 returns a reversed action More...
 
virtual void updatePosition (CCPoint &newPos)
- Public Member Functions inherited from CCCardinalSplineTo
virtual ~CCCardinalSplineTo ()
 CCCardinalSplineTo ()
bool initWithDuration (float duration, CCPointArray *points, float tension)
 initializes the action with a duration and an array of points More...
 
virtual CCCardinalSplineTocopyWithZone (CCZone *pZone)
virtual void update (float time)
 called once per frame. More...
 
CCPointArraygetPoints ()
void setPoints (CCPointArray *points)
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCCardinalSplineBycreate (float duration, CCPointArray *points, float tension)
 creates an action with a Cardinal Spline array of points and tension More...
 
- Static Public Member Functions inherited from CCCardinalSplineTo
static CCCardinalSplineTocreate (float duration, CCPointArray *points, float tension)
 creates an action with a Cardinal Spline array of points and tension More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

CCPoint m_startPosition
- Protected Attributes inherited from CCCardinalSplineTo
CCPointArraym_pPoints
 Array of control points. More...
 
float m_fDeltaT
float m_fTension
CCPoint m_previousPosition
CCPoint m_accumulatedDiff
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

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Constructor & Destructor Documentation

Member Function Documentation

static CCCardinalSplineBy* create ( float  duration,
CCPointArray points,
float  tension 
)
static

creates an action with a Cardinal Spline array of points and tension

when thie function bound to js,the input params are changed
js:var create(var duration,var pointTable,var tension)
virtual CCActionInterval* reverse ( )
virtual

returns a reversed action

Reimplemented from CCCardinalSplineTo.

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCCardinalSplineTo.

virtual void updatePosition ( CCPoint newPos)
virtual

Reimplemented from CCCardinalSplineTo.

Member Data Documentation

CCPoint m_startPosition
protected

The documentation for this class was generated from the following file: