Cocos Creator API

1.3.0

Cocos Creator is a highly customizable game development tool that utilizes the power of cocos2d-x.

Event.EventAcceleration

: cc

The acceleration event

type String

The name of the event (case-sensitive), e.g. "click", "fire", or "submit".

bubbles Boolean

Indicate whether the event bubbles up through the tree or not.

target Object

A reference to the target to which the event was originally dispatched.

currentTarget Object

A reference to the currently registered target for the event.

eventPhase Number

Indicates which phase of the event flow is currently being evaluated. Returns an integer value represented by 4 constants:

  • Event.NONE = 0
  • Event.CAPTURING_PHASE = 1
  • Event.AT_TARGET = 2
  • Event.BUBBLING_PHASE = 3 The phases are explained in the [section 3.1, Event dispatch and DOM event flow] (http://www.w3.org/TR/DOM-Level-3-Events/#event-flow), of the DOM Level 3 Events specification.

NO_TYPE String readOnly

Code for event without type.

NONE Number readOnly

Events not currently dispatched are in this phase

CAPTURING_PHASE Number readOnly

The capturing phase comprises the journey from the root to the last node before the event target's node see http://www.w3.org/TR/DOM-Level-3-Events/#event-flow

AT_TARGET Number readOnly

The target phase comprises only the event target node see http://www.w3.org/TR/DOM-Level-3-Events/#event-flow

BUBBLING_PHASE Number readOnly

The bubbling phase comprises any subsequent nodes encountered on the return trip to the root of the hierarchy see http://www.w3.org/TR/DOM-Level-3-Events/#event-flow

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Event
(
  • type
  • bubbles
)
Event

type String

The name of the event (case-sensitive), e.g. "click", "fire", or "submit"

bubbles Boolean

A boolean indicating whether the event bubbles up through the tree or not

:

: Event

unuse ( ) String

Reset the event for being stored in the object pool.

:

: String

reuse ( ) String

Reuse the event for being used again by the object pool.

:

: String

stopPropagation ( )

Stops propagation for current event.

stopPropagationImmediate ( )

Stops propagation for current event immediately, the event won't even be dispatched to the listeners attached in the current target.

isStopped ( ) Boolean

Checks whether the event has been stopped.

:

getCurrentTarget ( ) Node

Gets current target of the event
note: It only be available when the event listener is associated with node.
It returns 0 when the listener is associated with fixed priority.

:

: Node

The target with which the event associates.

getType ( ) String

Gets the event type.

:

: String

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