Cocos Creator API

1.3.0

Cocos Creator is a highly customizable game development tool that utilizes the power of cocos2d-x.

ActionManager

: cc

cc.ActionManager is a class that can manage actions.
Normally you won't need to use this class directly. 99% of the cases you will use the CCNode interface, which uses this class's singleton object. But there are some cases where you might need to use this class.
Examples:

  • When you want to run an action where the target is different from a CCNode.
  • When you want to pause / resume the actions

:

----
var mng = new cc.ActionManager();

addAction
(
  • action
  • target
  • paused
)

Adds an action with a target.
If the target is already present, then the action will be added to the existing target. If the target is not present, a new instance of this target will be created either paused or not, and the action will be added to the newly created target. When the target is paused, the queued actions won't be 'ticked'.

action Action
target Node
paused Boolean

removeAllActions ( )

Removes all actions from all the targets.

removeAllActionsFromTarget
(
  • target
  • forceDelete
)

Removes all actions from a certain target.
All the actions that belongs to the target will be removed.

target Object
forceDelete Boolean

removeAction
(
  • action
)

Removes an action given an action reference.

action Action

removeActionByTag
(
  • tag
  • target
)

Removes an action given its tag and the target.

tag Number
target Object

getActionByTag
(
  • tag
  • target
)
Action | Null

Gets an action given its tag an a target.

tag Number
target Object

:

: Action | Null

return the Action with the given tag on success

getNumberOfRunningActionsInTarget
(
  • target
)
Number

Returns the numbers of actions that are running in a certain target.
Composable actions are counted as 1 action.
Example:

  • If you are running 1 Sequence of 7 actions, it will return 1.
  • If you are running 7 Sequences of 2 actions, it will return 7.
target Object

:

: Number

pauseTarget
(
  • target
)

Pauses the target: all running actions and newly added actions will be paused.

target Object

resumeTarget
(
  • target
)

Resumes the target. All queued actions will be resumed.

target Object

pauseAllRunningActions ( ) Array

Pauses all running actions, returning a list of targets whose actions were paused.

:

: Array

a list of targets whose actions were paused.

resumeTargets
(
  • targetsToResume
)

Resume a set of targets (convenience function to reverse a pauseAllRunningActions or pauseTargets call).

targetsToResume Array

pauseTargets
(
  • targetsToPause
)

Pause a set of targets.

targetsToPause Array

purgeSharedManager ( )

purges the shared action manager. It releases the retained instance.
because it uses this, so it can not be static.

update
(
  • dt
)

The ActionManager update。

dt Number

delta time in seconds

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