Cocos Creator API

1.4.x

Cocos Creator is a highly customizable game development tool that utilizes the power of cocos2d-x.

SkeletonData

Extends Asset
Module: sp

The skeleton data of spine.

Properties

skeletonJson Object

See http://en.esotericsoftware.com/spine-json-format

atlasText String

textures Texture2D

scale Number

A scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations. This can be useful when using different sized images than were used when designing the skeleton in Spine. For example, if using images that are half the size than were used in Spine, a scale of 0.5 can be used. This is commonly used for games that can run with either low or high resolution texture atlases. see http://en.esotericsoftware.com/spine-using-runtimes#Scaling

_skeletonData sp.spine.SkeletonData private

_atlasCache sp.spine.Atlas private

rawUrl String readOnly

Inherited from Asset:

Returns the url of this asset's first raw file, if none of rawFile exists, it will returns an empty string.

rawUrls String[] readOnly

Inherited from Asset:

Returns the url of this asset's raw files, if none of rawFile exists, it will returns an empty array.

_rawFiles String[] private

Inherited from Asset:

在 lite 版的 Fireball 里,raw asset 并不仅仅是在 properties 里声明了 rawType 才有, 而是每个 asset 都能指定自己的 raw file url。这些 url 就存在 _rawFiles 字段中。 AssetLibrary 并不会帮你加载这些 url,除非你声明了 rawType。 在 Creator 里,_rawFiles 保留了下来,为了复用 cocos 引擎原有实现,直接用 _rawFiles 来加载 Asset 在 import 之前的源文件。

_uuid String private

Inherited from RawAsset:

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Methods

getRuntimeData
(
  • [quiet =false]
)
sp.spine.SkeletonData

Get the included SkeletonData used in spine runtime.
Returns a sp.spine.SkeletonData object.

name type description
quiet optional Boolean false

returns:

type: sp.spine.SkeletonData

_getAtlas
(
  • [quiet =false]
)
sp.spine.Atlas private

name type description
quiet optional boolean false

returns:

type: sp.spine.Atlas

serialize ( ) String private

Inherited from Asset:

应 AssetDB 要求提供这个方法

returns:

type: String

createNode
(
  • callback
)

Inherited from Asset:

Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.

name type description
callback Function
  • error String

    null or the error info

  • node Object

    the created node or null

_setRawFiles
(
  • rawFiles
)
private

Inherited from Asset:

Set raw file names for this asset.

name type description
rawFiles