Cocos Creator API

1.4.x

Cocos Creator is a highly customizable game development tool that utilizes the power of cocos2d-x.

Mask

Module: cc

The Mask Component

Properties

type Mask.Type

The mask type.

examples:

mask.type = cc.Mask.Type.RECT;

spriteFrame SpriteFrame

The mask image

examples:

mask.spriteFrame = newSpriteFrame;

alphaThreshold Number

The alpha threshold.(Not supported Canvas Mode)
The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold.
Should be a float between 0 and 1.
This default to 1 (so alpha test is disabled).

inverted Boolean

Reverse mask (Not supported Canvas Mode)

segements Number

The segements for ellipse mask.

_sgNode _ccsg.Node private

The Reference to the instance of _ccsg.Node used when this component enabled

__eventTargets Array private

Inherited from Component:

Register all related EventTargets, all event callbacks will be removed in _onPreDestroy

node Node

Inherited from Component:

The node this component is attached to. A component is always attached to a node.

examples:

cc.log(comp.node);

uuid String readOnly

Inherited from Component:

The uuid for editor.

examples:

cc.log(comp.uuid);

_enabled Boolean private

Inherited from Component:

enabled Boolean

Inherited from Component:

indicates whether this component is enabled or not.

examples:

comp.enabled = true;
cc.log(comp.enabled);

enabledInHierarchy Boolean readOnly

Inherited from Component:

indicates whether this component is enabled and its node is also active in the hierarchy.

examples:

cc.log(comp.enabledInHierarchy);

_isOnLoadCalled Boolean readOnly

Inherited from Component:

TODO

examples:

cc.log(_isOnLoadCalled);

_name String private

_objFlags Number private

name String

The name of the object.

examples:

obj.name = "New Obj";

isValid Boolean readOnly

Indicates whether the object is not yet destroyed.

examples:

cc.log(obj.isValid);

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Methods

_createSgNode ( ) _ccsg.Node private

Create and returns your new scene graph node (SGNode) to add to scene graph. You should call the setContentSize of the SGNode if its size should be the same with the node's.

returns:

type: _ccsg.Node

_initSgNode ( ) private

_removeSgNode ( ) private

update ( )

Inherited from Component:

Update is called every frame, if the Component is enabled.

lateUpdate ( )

Inherited from Component:

LateUpdate is called every frame, if the Component is enabled.

__preload ( ) private

Inherited from Component:

__preload is called before every onLoad. It is used to initialize the builtin components internally, to avoid checking whether onLoad is called before every public method calls. This method should be removed if script priority is supported.

onLoad ( )

Inherited from Component:

When attaching to an active node or its node first activated.

start ( )

Inherited from Component:

Called before all scripts' update if the Component is enabled the first time.

onEnable ( )

Inherited from Component:

Called when this component becomes enabled and its node is active.

onDisable ( )

Inherited from Component:

Called when this component becomes disabled or its node becomes inactive.

onDestroy ( )