Cocos2d-x  v4
PhysicsJoint Class Referenceabstract

An PhysicsJoint object connects two physics bodies together. More...

Inherited by PhysicsJointDistance, PhysicsJointFixed, PhysicsJointGear, PhysicsJointGroove, PhysicsJointLimit, PhysicsJointMotor, PhysicsJointPin, PhysicsJointRatchet, PhysicsJointRotaryLimit, PhysicsJointRotarySpring, and PhysicsJointSpring.

Public Member Functions

PhysicsBodygetBodyA () const
 Get physics body a connected to this joint.
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint.
 
PhysicsWorldgetWorld () const
 Get the physics world.
 
int getTag () const
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable.
 
void setEnable (bool enable)
 Enable/Disable the joint.
 
bool isCollisionEnabled () const
 Determines if the collision is enable.
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies.
 
void removeFormWorld ()
 Remove the joint from the world.
 
void setMaxForce (float force)
 Set the max force between two bodies.
 
float getMaxForce () const
 Get the max force setting.
 

Detailed Description

An PhysicsJoint object connects two physics bodies together.

Member Function Documentation

◆ getTag()

int getTag ( ) const
inline

Get this joint's tag.

Returns
An integer number.

◆ setTag()

void setTag ( int  tag)
inline

Set this joint's tag.

Parameters
tagAn integer number that identifies a PhysicsJoint.

The documentation for this class was generated from the following file: