An PhysicsJoint object connects two physics bodies together. More...
Inherited by PhysicsJointDistance, PhysicsJointFixed, PhysicsJointGear, PhysicsJointGroove, PhysicsJointLimit, PhysicsJointMotor, PhysicsJointPin, PhysicsJointRatchet, PhysicsJointRotaryLimit, PhysicsJointRotarySpring, and PhysicsJointSpring.
Public Member Functions | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. | |
PhysicsWorld * | getWorld () const |
Get the physics world. | |
int | getTag () const |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. | |
void | setEnable (bool enable) |
Enable/Disable the joint. | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. | |
void | removeFormWorld () |
Remove the joint from the world. | |
void | setMaxForce (float force) |
Set the max force between two bodies. | |
float | getMaxForce () const |
Get the max force setting. | |
An PhysicsJoint object connects two physics bodies together.
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inline |
Get this joint's tag.
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inline |
Set this joint's tag.
tag | An integer number that identifies a PhysicsJoint. |