An PhysicsJoint object connects two physics bodies together. More...
Inherited by PhysicsJointDistance, PhysicsJointFixed, PhysicsJointGear, PhysicsJointGroove, PhysicsJointLimit, PhysicsJointMotor, PhysicsJointPin, PhysicsJointRatchet, PhysicsJointRotaryLimit, PhysicsJointRotarySpring, and PhysicsJointSpring.
Public Member Functions | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. | |
| bool | isCollisionEnabled () const |
| Determines if the collision is enable. | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. | |
| void | removeFormWorld () |
| Remove the joint from the world. | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. | |
| float | getMaxForce () const |
| Get the max force setting. | |
An PhysicsJoint object connects two physics bodies together.
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inline |
Get this joint's tag.
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inline |
Set this joint's tag.
| tag | An integer number that identifies a PhysicsJoint. |