Likes a spring joint, but works with rotary. More...
Inherits PhysicsJoint.
Public Member Functions | |
float | getRestAngle () const |
Get the relative angle in radians from the body a to b. | |
void | setRestAngle (float restAngle) |
Set the relative angle in radians from the body a to b. | |
float | getStiffness () const |
Get the spring constant. | |
void | setStiffness (float stiffness) |
Set the spring constant. | |
float | getDamping () const |
Get the spring soft constant. | |
void | setDamping (float damping) |
Set the spring soft constant. | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. | |
PhysicsWorld * | getWorld () const |
Get the physics world. | |
int | getTag () const |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. | |
void | setEnable (bool enable) |
Enable/Disable the joint. | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. | |
void | removeFormWorld () |
Remove the joint from the world. | |
void | setMaxForce (float force) |
Set the max force between two bodies. | |
float | getMaxForce () const |
Get the max force setting. | |
Static Public Member Functions | |
static PhysicsJointRotarySpring * | construct (PhysicsBody *a, PhysicsBody *b, float stiffness, float damping) |
Create a damped rotary spring joint. More... | |
Likes a spring joint, but works with rotary.
|
static |
Create a damped rotary spring joint.
a | A is the body to connect. |
b | B is the body to connect. |
stiffness | It's the spring constant. |
damping | It's how soft to make the damping of the spring. |