A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together. More...
Inherits PhysicsJoint.
Public Member Functions | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. | |
PhysicsWorld * | getWorld () const |
Get the physics world. | |
int | getTag () const |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. | |
void | setEnable (bool enable) |
Enable/Disable the joint. | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. | |
void | removeFormWorld () |
Remove the joint from the world. | |
void | setMaxForce (float force) |
Set the max force between two bodies. | |
float | getMaxForce () const |
Get the max force setting. | |
Static Public Member Functions | |
static PhysicsJointPin * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &pivot) |
Create a pin joint. More... | |
static PhysicsJointPin * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) |
Create a pin joint. More... | |
A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together.
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static |
Create a pin joint.
a | A is the body to connect. |
b | B is the body to connect. |
pivot | It's the pivot position. |
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static |
Create a pin joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |