A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope.
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Vec2 | getAnchr1 () const |
| | Get the anchor point on body a.
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void | setAnchr1 (const Vec2 &anchr1) |
| | Set the anchor point on body a.
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Vec2 | getAnchr2 () const |
| | Get the anchor point on body b.
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void | setAnchr2 (const Vec2 &anchr2) |
| | Set the anchor point on body b.
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float | getMin () const |
| | Get the allowed min distance of the anchor points.
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void | setMin (float min) |
| | Set the min distance of the anchor points.
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float | getMax () const |
| | Get the allowed max distance of the anchor points.
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void | setMax (float max) |
| | Set the max distance of the anchor points.
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virtual bool | createConstraints () override |
| | Create constraints for this type joint.
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PhysicsBody * | getBodyA () const |
| | Get physics body a connected to this joint.
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PhysicsBody * | getBodyB () const |
| | Get physics body b connected to this joint.
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PhysicsWorld * | getWorld () const |
| | Get the physics world.
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| int | getTag () const |
| | Get this joint's tag. More...
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| void | setTag (int tag) |
| | Set this joint's tag. More...
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bool | isEnabled () const |
| | Determines if the joint is enable.
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void | setEnable (bool enable) |
| | Enable/Disable the joint.
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bool | isCollisionEnabled () const |
| | Determines if the collision is enable.
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void | setCollisionEnable (bool enable) |
| | Enable/disable the collision between two bodies.
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void | removeFormWorld () |
| | Remove the joint from the world.
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void | setMaxForce (float force) |
| | Set the max force between two bodies.
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float | getMaxForce () const |
| | Get the max force setting.
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A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope.