A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope.
More...
|
Vec2 | getAnchr1 () const |
| Get the anchor point on body a.
|
|
void | setAnchr1 (const Vec2 &anchr1) |
| Set the anchor point on body a.
|
|
Vec2 | getAnchr2 () const |
| Get the anchor point on body b.
|
|
void | setAnchr2 (const Vec2 &anchr2) |
| Set the anchor point on body b.
|
|
float | getMin () const |
| Get the allowed min distance of the anchor points.
|
|
void | setMin (float min) |
| Set the min distance of the anchor points.
|
|
float | getMax () const |
| Get the allowed max distance of the anchor points.
|
|
void | setMax (float max) |
| Set the max distance of the anchor points.
|
|
virtual bool | createConstraints () override |
| Create constraints for this type joint.
|
|
PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint.
|
|
PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint.
|
|
PhysicsWorld * | getWorld () const |
| Get the physics world.
|
|
int | getTag () const |
| Get this joint's tag. More...
|
|
void | setTag (int tag) |
| Set this joint's tag. More...
|
|
bool | isEnabled () const |
| Determines if the joint is enable.
|
|
void | setEnable (bool enable) |
| Enable/Disable the joint.
|
|
bool | isCollisionEnabled () const |
| Determines if the collision is enable.
|
|
void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies.
|
|
void | removeFormWorld () |
| Remove the joint from the world.
|
|
void | setMaxForce (float force) |
| Set the max force between two bodies.
|
|
float | getMaxForce () const |
| Get the max force setting.
|
|
A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope.