cocos2d-x  3.5
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CCPhysicsJoint.h File Reference
#include "base/ccConfig.h"
#include "base/CCRef.h"
#include "math/CCGeometry.h"

Classes

class  PhysicsJoint
 An PhysicsJoint object connects two physics bodies together. More...
 
class  PhysicsJointFixed
 A fixed joint fuses the two bodies together at a reference point. More...
 
class  PhysicsJointLimit
 A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More...
 
class  PhysicsJointPin
 A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together. More...
 
class  PhysicsJointDistance
 Set the fixed distance with two bodies. More...
 
class  PhysicsJointSpring
 Connecting two physics bodies together with a spring. More...
 
class  PhysicsJointGroove
 Attach body a to a line, and attach body b to a dot. More...
 
class  PhysicsJointRotarySpring
 Likes a spring joint, but works with rotary. More...
 
class  PhysicsJointRotaryLimit
 Likes a limit joint, but works with rotary. More...
 
class  PhysicsJointRatchet
 Works like a socket wrench. More...
 
class  PhysicsJointGear
 Keeps the angular velocity ratio of a pair of bodies constant. More...
 
class  PhysicsJointMotor
 Keeps the relative angular velocity of a pair of bodies constant. More...
 

Namespaces

 cocos2d