cocos2d-x  3.5
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PhysicsJointFixed Class Reference

A fixed joint fuses the two bodies together at a reference point. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointFixed:
PhysicsJoint

Public Member Functions

virtual bool createConstraints () override
 Create constraints for this type joint. More...
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
local getBodyA ()
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collsion is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointFixedconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr)
 Create a fixed joint. More...
 
local construct ( local a, local b, local anchr)
 Create a fixed joint. More...
 

Protected Member Functions

 PhysicsJointFixed ()
virtual ~PhysicsJointFixed ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
bool init (PhysicsBody *a, PhysicsBody *b)
bool initJoint ()

Protected Attributes

Vec2 _anchr
- Protected Attributes inherited from PhysicsJoint
std::vector< cpConstraint * > _cpConstraints
var _cpConstraints
local _cpConstraints
PhysicsBody_bodyA
PhysicsBody_bodyB
PhysicsWorld_world
bool _enable
bool _collisionEnable
bool _destoryMark
int _tag
float _maxForce
bool _initDirty

Detailed Description

A fixed joint fuses the two bodies together at a reference point.

Fixed joints are useful for creating complex shapes that can be broken apart later.

Constructor & Destructor Documentation

PhysicsJointFixed ( )
inlineprotected
var PhysicsJointFixed ( )
inlineprotected
local PhysicsJointFixed ( )
inlineprotected
virtual ~PhysicsJointFixed ( )
inlineprotectedvirtual
var ~PhysicsJointFixed ( )
inlineprotectedvirtual
local ~PhysicsJointFixed ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointFixed* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr 
)
static

Create a fixed joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchrIt's the pivot position.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  anchr 
)
static

Create a fixed joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchrIt's the pivot position.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  anchr 
)
static

Create a fixed joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchrIt's the pivot position.
Returns
A object pointer.
virtual bool createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

var createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

local createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

Member Data Documentation

Vec2 _anchr
protected
var _anchr
protected
local _anchr
protected

The documentation for this class was generated from the following file: