Likes a spring joint, but works with rotary. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
float | getRestAngle () const |
Get the relative angle in radians from the body a to b. More... | |
void | setRestAngle (float restAngle) |
Set the relative angle in radians from the body a to b. More... | |
float | getStiffness () const |
Get the spring constant. More... | |
var | getStiffness () |
Get the spring constant. More... | |
local | getStiffness () |
Get the spring constant. More... | |
void | setStiffness (float stiffness) |
Set the spring constant. More... | |
float | getDamping () const |
Get the spring soft constant. More... | |
var | getDamping () |
Get the spring soft constant. More... | |
local | getDamping () |
Get the spring soft constant. More... | |
void | setDamping (float damping) |
Set the spring soft constant. More... | |
var | setDamping ( var damping) |
Set the spring soft constant. More... | |
local | setDamping ( local damping) |
Set the spring soft constant. More... | |
virtual bool | createConstraints () override |
Create constraints for this type joint. More... | |
local | createConstraints () |
Create constraints for this type joint. More... | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. More... | |
local | getBodyA () |
Get physics body a connected to this joint. More... | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. More... | |
PhysicsWorld * | getWorld () const |
Get the physics world. More... | |
int | getTag () const |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. More... | |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
Determines if the collsion is enable. More... | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointRotarySpring * | construct (PhysicsBody *a, PhysicsBody *b, float stiffness, float damping) |
Create a damped rotary spring joint. More... | |
var | construct ( var a, var b, var stiffness, var damping) |
Create a damped rotary spring joint. More... | |
local | construct ( local a, local b, local stiffness, local damping) |
Create a damped rotary spring joint. More... | |
Protected Member Functions | |
PhysicsJointRotarySpring () | |
virtual | ~PhysicsJointRotarySpring () |
Protected Member Functions inherited from PhysicsJoint | |
PhysicsJoint () | |
virtual | ~PhysicsJoint ()=0 |
bool | init (PhysicsBody *a, PhysicsBody *b) |
bool | initJoint () |
Protected Attributes | |
float | _stiffness |
float | _damping |
Protected Attributes inherited from PhysicsJoint | |
std::vector< cpConstraint * > | _cpConstraints |
var | _cpConstraints |
local | _cpConstraints |
PhysicsBody * | _bodyA |
PhysicsBody * | _bodyB |
PhysicsWorld * | _world |
bool | _enable |
bool | _collisionEnable |
bool | _destoryMark |
int | _tag |
float | _maxForce |
bool | _initDirty |
Likes a spring joint, but works with rotary.
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Create a damped rotary spring joint.
a | A is the body to connect. |
b | B is the body to connect. |
stiffness | It's the spring constant. |
damping | It's how soft to make the damping of the spring. |
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static |
Create a damped rotary spring joint.
a | A is the body to connect. |
b | B is the body to connect. |
stiffness | It's the spring constant. |
damping | It's how soft to make the damping of the spring. |
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static |
Create a damped rotary spring joint.
a | A is the body to connect. |
b | B is the body to connect. |
stiffness | It's the spring constant. |
damping | It's how soft to make the damping of the spring. |
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
float getDamping | ( | ) | const |
Get the spring soft constant.
var getDamping | ( | ) |
Get the spring soft constant.
local getDamping | ( | ) |
Get the spring soft constant.
float getRestAngle | ( | ) | const |
Get the relative angle in radians from the body a to b.
var getRestAngle | ( | ) |
Get the relative angle in radians from the body a to b.
local getRestAngle | ( | ) |
Get the relative angle in radians from the body a to b.
float getStiffness | ( | ) | const |
Get the spring constant.
var getStiffness | ( | ) |
Get the spring constant.
local getStiffness | ( | ) |
Get the spring constant.
void setDamping | ( | float | damping | ) |
Set the spring soft constant.
var setDamping | ( | var | damping | ) |
Set the spring soft constant.
local setDamping | ( | local | damping | ) |
Set the spring soft constant.
void setRestAngle | ( | float | restAngle | ) |
Set the relative angle in radians from the body a to b.
var setRestAngle | ( | var | restAngle | ) |
Set the relative angle in radians from the body a to b.
local setRestAngle | ( | local | restAngle | ) |
Set the relative angle in radians from the body a to b.
void setStiffness | ( | float | stiffness | ) |
Set the spring constant.
var setStiffness | ( | var | stiffness | ) |
Set the spring constant.
local setStiffness | ( | local | stiffness | ) |
Set the spring constant.
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