cocos2d-x  3.5
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
PhysicsJointMotor Class Reference

Keeps the relative angular velocity of a pair of bodies constant. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointMotor:
PhysicsJoint

Public Member Functions

float getRate () const
 Get the relative angular velocity. More...
 
void setRate (float rate)
 Set the relative angular velocity. More...
 
virtual bool createConstraints () override
 Create constraints for this type joint. More...
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
local getBodyA ()
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collsion is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointMotorconstruct (PhysicsBody *a, PhysicsBody *b, float rate)
 Create a motor joint. More...
 
local construct ( local a, local b, local rate)
 Create a motor joint. More...
 

Protected Member Functions

 PhysicsJointMotor ()
virtual ~PhysicsJointMotor ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
bool init (PhysicsBody *a, PhysicsBody *b)
bool initJoint ()

Protected Attributes

float _rate
- Protected Attributes inherited from PhysicsJoint
std::vector< cpConstraint * > _cpConstraints
var _cpConstraints
local _cpConstraints
PhysicsBody_bodyA
PhysicsBody_bodyB
PhysicsWorld_world
bool _enable
bool _collisionEnable
bool _destoryMark
int _tag
float _maxForce
bool _initDirty

Detailed Description

Keeps the relative angular velocity of a pair of bodies constant.

Constructor & Destructor Documentation

PhysicsJointMotor ( )
inlineprotected
var PhysicsJointMotor ( )
inlineprotected
local PhysicsJointMotor ( )
inlineprotected
virtual ~PhysicsJointMotor ( )
inlineprotectedvirtual
var ~PhysicsJointMotor ( )
inlineprotectedvirtual
local ~PhysicsJointMotor ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointMotor* construct ( PhysicsBody a,
PhysicsBody b,
float  rate 
)
static

Create a motor joint.

Parameters
aA is the body to connect.
bB is the body to connect.
rateRate is the desired relative angular velocity.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  rate 
)
static

Create a motor joint.

Parameters
aA is the body to connect.
bB is the body to connect.
rateRate is the desired relative angular velocity.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  rate 
)
static

Create a motor joint.

Parameters
aA is the body to connect.
bB is the body to connect.
rateRate is the desired relative angular velocity.
Returns
A object pointer.
virtual bool createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

var createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

local createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

float getRate ( ) const

Get the relative angular velocity.

var getRate ( )

Get the relative angular velocity.

local getRate ( )

Get the relative angular velocity.

void setRate ( float  rate)

Set the relative angular velocity.

var setRate ( var  rate)

Set the relative angular velocity.

local setRate ( local  rate)

Set the relative angular velocity.

Member Data Documentation

float _rate
protected
var _rate
protected
local _rate
protected

The documentation for this class was generated from the following file: