cocos2d-x  3.5
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PhysicsJointDistance Class Reference

Set the fixed distance with two bodies. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointDistance:
PhysicsJoint

Public Member Functions

float getDistance () const
 Get the distance of the anchor points. More...
 
void setDistance (float distance)
 Set the distance of the anchor points. More...
 
virtual bool createConstraints () override
 Create constraints for this type joint. More...
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
local getBodyA ()
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collsion is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointDistanceconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
 Create a fixed distance joint. More...
 
local construct ( local a, local b, local anchr1, local anchr2)
 Create a fixed distance joint. More...
 

Protected Member Functions

 PhysicsJointDistance ()
virtual ~PhysicsJointDistance ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
bool init (PhysicsBody *a, PhysicsBody *b)
bool initJoint ()

Protected Attributes

Vec2 _anchr1
Vec2 _anchr2
- Protected Attributes inherited from PhysicsJoint
std::vector< cpConstraint * > _cpConstraints
var _cpConstraints
local _cpConstraints
PhysicsBody_bodyA
PhysicsBody_bodyB
PhysicsWorld_world
bool _enable
bool _collisionEnable
bool _destoryMark
int _tag
float _maxForce
bool _initDirty

Detailed Description

Set the fixed distance with two bodies.

Constructor & Destructor Documentation

PhysicsJointDistance ( )
inlineprotected
var PhysicsJointDistance ( )
inlineprotected
local PhysicsJointDistance ( )
inlineprotected
virtual ~PhysicsJointDistance ( )
inlineprotectedvirtual
var ~PhysicsJointDistance ( )
inlineprotectedvirtual
local ~PhysicsJointDistance ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointDistance*
construct
( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static

Create a fixed distance joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
static

Create a fixed distance joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
static

Create a fixed distance joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
virtual bool createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

var createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

local createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

float getDistance ( ) const

Get the distance of the anchor points.

var getDistance ( )

Get the distance of the anchor points.

local getDistance ( )

Get the distance of the anchor points.

void setDistance ( float  distance)

Set the distance of the anchor points.

var setDistance ( var  distance)

Set the distance of the anchor points.

local setDistance ( local  distance)

Set the distance of the anchor points.

Member Data Documentation

Vec2 _anchr1
protected
var _anchr1
protected
local _anchr1
protected
Vec2 _anchr2
protected
var _anchr2
protected
local _anchr2
protected

The documentation for this class was generated from the following file: