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PhysicsJointRotaryLimit Class Reference

Likes a limit joint, but works with rotary. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointRotaryLimit:
PhysicsJoint

Public Member Functions

float getMin () const
 Get the min rotation limit. More...
 
void setMin (float min)
 Set the min rotation limit. More...
 
var setMin ( var min)
 Set the min rotation limit. More...
 
local setMin ( local min)
 Set the min rotation limit. More...
 
float getMax () const
 Get the max rotation limit. More...
 
void setMax (float max)
 Set the max rotation limit. More...
 
var setMax ( var max)
 Set the max rotation limit. More...
 
local setMax ( local max)
 Set the max rotation limit. More...
 
virtual bool createConstraints () override
 Create constraints for this type joint. More...
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
local getBodyA ()
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collsion is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointRotaryLimitconstruct (PhysicsBody *a, PhysicsBody *b, float min, float max)
 Create a limit rotary joint. More...
 
local construct ( local a, local b, local min, local max)
 Create a limit rotary joint. More...
 
static PhysicsJointRotaryLimitconstruct (PhysicsBody *a, PhysicsBody *b)
 Create a limit rotary joint. More...
 

Protected Member Functions

 PhysicsJointRotaryLimit ()
virtual ~PhysicsJointRotaryLimit ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
bool init (PhysicsBody *a, PhysicsBody *b)
bool initJoint ()

Protected Attributes

float _min
float _max
- Protected Attributes inherited from PhysicsJoint
std::vector< cpConstraint * > _cpConstraints
var _cpConstraints
local _cpConstraints
PhysicsBody_bodyA
PhysicsBody_bodyB
PhysicsWorld_world
bool _enable
bool _collisionEnable
bool _destoryMark
int _tag
float _maxForce
bool _initDirty

Detailed Description

Likes a limit joint, but works with rotary.

Constructor & Destructor Documentation

PhysicsJointRotaryLimit ( )
inlineprotected
var PhysicsJointRotaryLimit ( )
inlineprotected
local PhysicsJointRotaryLimit ( )
inlineprotected
virtual ~PhysicsJointRotaryLimit ( )
inlineprotectedvirtual
var ~PhysicsJointRotaryLimit ( )
inlineprotectedvirtual
local ~PhysicsJointRotaryLimit ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointRotaryLimit*
construct
( PhysicsBody a,
PhysicsBody b,
float  min,
float  max 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
minIt's min rotation limit in radians.
maxIt's max rotation limit in radians.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  min,
var  max 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
minIt's min rotation limit in radians.
maxIt's max rotation limit in radians.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  min,
local  max 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
minIt's min rotation limit in radians.
maxIt's max rotation limit in radians.
Returns
A object pointer.
static PhysicsJointRotaryLimit*
construct
( PhysicsBody a,
PhysicsBody b 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
Returns
A object pointer.
var construct ( var  a,
var  b 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
Returns
A object pointer.
local construct ( local  a,
local  b 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
Returns
A object pointer.
virtual bool createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

var createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

local createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

float getMax ( ) const

Get the max rotation limit.

var getMax ( )

Get the max rotation limit.

local getMax ( )

Get the max rotation limit.

float getMin ( ) const

Get the min rotation limit.

var getMin ( )

Get the min rotation limit.

local getMin ( )

Get the min rotation limit.

void setMax ( float  max)

Set the max rotation limit.

var setMax ( var  max)

Set the max rotation limit.

local setMax ( local  max)

Set the max rotation limit.

void setMin ( float  min)

Set the min rotation limit.

var setMin ( var  min)

Set the min rotation limit.

local setMin ( local  min)

Set the min rotation limit.

Member Data Documentation

float _max
protected
var _max
protected
local _max
protected
float _min
protected
var _min
protected
local _min
protected

The documentation for this class was generated from the following file: