cocos2d-x  2.2.6
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CCSkewTo Class Reference

Skews a CCNode object to given angles by modifying it's skewX and skewY attributes. More...

#include <CCActionInterval.h>

Inheritance diagram for CCSkewTo:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCSkewBy

Public Member Functions

 CCSkewTo ()
 CCSkewTo ()
virtual bool initWithDuration (float t, float sx, float sy)
local initWithDuration ( local t, local sx, local sy)
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCSkewTocreate (float t, float sx, float sy)
 creates the action More...
 
var create ( var t, var sx, var sy)
 creates the action More...
 
local create ( local t, local sx, local sy)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

float m_fSkewX
local m_fSkewX
float m_fSkewY
var m_fSkewY
local m_fSkewY
float m_fStartSkewX
var m_fStartSkewX
local m_fStartSkewX
float m_fStartSkewY
var m_fStartSkewY
local m_fStartSkewY
float m_fEndSkewX
var m_fEndSkewX
local m_fEndSkewX
float m_fEndSkewY
var m_fEndSkewY
local m_fEndSkewY
float m_fDeltaX
var m_fDeltaX
local m_fDeltaX
float m_fDeltaY
var m_fDeltaY
local m_fDeltaY
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Skews a CCNode object to given angles by modifying it's skewX and skewY attributes.

Since
v1.0

Constructor & Destructor Documentation

CCSkewTo ( )
var ctor ( )
local CCSkewTo ( )

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionInterval.

static CCSkewTo* create ( float  t,
float  sx,
float  sy 
)
static

creates the action

var create ( var  t,
var  sx,
var  sy 
)
static

creates the action

local create ( local  t,
local  sx,
local  sy 
)
static

creates the action

virtual bool initWithDuration ( float  t,
float  sx,
float  sy 
)
virtual

Reimplemented in CCSkewBy.

var initWithDuration ( var  t,
var  sx,
var  sy 
)
virtual

Reimplemented in CCSkewBy.

local initWithDuration ( local  t,
local  sx,
local  sy 
)
virtual

Reimplemented in CCSkewBy.

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

Reimplemented in CCSkewBy.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

Reimplemented in CCSkewBy.

local startWithTarget ( local  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

Reimplemented in CCSkewBy.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

float m_fDeltaX
protected
var m_fDeltaX
protected
local m_fDeltaX
protected
float m_fDeltaY
protected
var m_fDeltaY
protected
local m_fDeltaY
protected
float m_fEndSkewX
protected
var m_fEndSkewX
protected
local m_fEndSkewX
protected
float m_fEndSkewY
protected
var m_fEndSkewY
protected
local m_fEndSkewY
protected
float m_fSkewX
protected
var m_fSkewX
protected
local m_fSkewX
protected
float m_fSkewY
protected
var m_fSkewY
protected
local m_fSkewY
protected
float m_fStartSkewX
protected
var m_fStartSkewX
protected
local m_fStartSkewX
protected
float m_fStartSkewY
protected
var m_fStartSkewY
protected
local m_fStartSkewY
protected

The documentation for this class was generated from the following file: