|
virtual bool | isFrameDisplayed (SpriteFrame *frame) const |
| Returns whether or not a SpriteFrame is being displayed.
|
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virtual SpriteFrame * | getSpriteFrame () const |
| Returns the current displayed frame.
|
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V3F_C4B_T2F_Quad | getQuad () const |
| Returns the quad (tex coords, vertex coords and color) information. More...
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bool | isTextureRectRotated () const |
| Returns whether or not the texture rectangle is rotated.
|
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unsigned int | getAtlasIndex () const |
| Returns the index used on the TextureAtlas.
|
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void | setAtlasIndex (unsigned int atlasIndex) |
| Sets the index used on the TextureAtlas. More...
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const Rect & | getTextureRect () const |
| Returns the rect of the Sprite in points.
|
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TextureAtlas * | getTextureAtlas () const |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
|
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virtual void | setProgramState (backend::ProgramState *programState) override |
| Set ProgramState.
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virtual backend::ProgramState * | getProgramState () const override |
| Get current ProgramState.
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void | setTextureAtlas (TextureAtlas *textureAtlas) |
| Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
|
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const Vec2 & | getOffsetPosition () const |
| Gets the offset position of the sprite. More...
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bool | isFlippedX () const |
| Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
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void | setFlippedX (bool flippedX) |
| Sets whether the sprite should be flipped horizontally or not. More...
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bool | isFlippedY () const |
| Return the flag which indicates whether the sprite is flipped vertically or not. More...
|
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void | setFlippedY (bool flippedY) |
| Sets whether the sprite should be flipped vertically or not. More...
|
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const PolygonInfo & | getPolygonInfo () const |
| returns a reference of the polygon information associated with this sprite More...
|
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void | setPolygonInfo (const PolygonInfo &info) |
| set the sprite to use this new PolygonInfo More...
|
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void | setStretchEnabled (bool enabled) |
| whether or not contentSize stretches the sprite's texture
|
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bool | isStretchEnabled () const |
| returns whether or not contentSize stretches the sprite's texture
|
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virtual void | updateTransform () override |
| Updates the quad according the rotation, position, scale values.
|
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virtual SpriteBatchNode * | getBatchNode () const |
| Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
|
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virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
| Sets the batch node to sprite. More...
|
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virtual void | setTexture (const std::string &filename) |
| Sets a new texture (from a filename) to the sprite. More...
|
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virtual void | setTexture (Texture2D *texture) override |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.The Texture's rect is not changed.
|
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virtual Texture2D * | getTexture () const override |
| Returns the Texture2D object used by the sprite.
|
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virtual void | setTextureRect (const Rect &rect) |
| Updates the texture rect of the Sprite in points. More...
|
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virtual void | setTextureRect (const Rect &rect, bool rotated, const Size &untrimmedSize) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.It will update the texture coordinates and the vertex rectangle.
|
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virtual void | setVertexRect (const Rect &rect) |
| Sets the vertex rect. More...
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virtual void | setCenterRectNormalized (const Rect &rect) |
| setCenterRectNormalized More...
|
|
virtual Rect | getCenterRectNormalized () const |
| getCenterRectNormalized More...
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virtual void | setCenterRect (const Rect &rect) |
|
virtual Rect | getCenterRect () const |
| Returns the Cap Insets rect. More...
|
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virtual void | setSpriteFrame (const std::string &spriteFrameName) |
|
virtual void | setSpriteFrame (SpriteFrame *newFrame) |
|
virtual void | setDisplayFrameWithAnimationName (const std::string &animationName, unsigned int frameIndex) |
| Changes the display frame with animation name and index. More...
|
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virtual bool | isDirty () const |
| Whether or not the Sprite needs to be updated in the Atlas. More...
|
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virtual void | setDirty (bool dirty) |
| Makes the Sprite to be updated in the Atlas.
|
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virtual std::string | getDescription () const override |
| @js NA
|
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virtual void | setScaleX (float scaleX) override |
| Sets the scale (x) of the node. More...
|
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virtual void | setScaleY (float scaleY) override |
| Sets the scale (y) of the node. More...
|
|
virtual void | setScale (float scaleX, float scaleY) override |
| Sets the scale (x,y) of the node. More...
|
|
virtual void | setPosition (const Vec2 &pos) override |
| @js NA @lua NA
|
|
virtual void | setPosition (float x, float y) override |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
|
virtual void | setRotation (float rotation) override |
| Sets the rotation (angle) of the node in degrees. More...
|
|
virtual void | setRotationSkewX (float rotationX) override |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
virtual void | setRotationSkewY (float rotationY) override |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual void | setSkewX (float sx) override |
| Changes the X skew angle of the node in degrees. More...
|
|
virtual void | setSkewY (float sy) override |
| Changes the Y skew angle of the node in degrees. More...
|
|
virtual void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container. More...
|
|
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
|
virtual void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value. More...
|
|
virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More...
|
|
virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
| Adds a child to the container with z order and tag. More...
|
|
virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
|
virtual void | setScale (float scale) override |
| Sets the scale (x,y,z) of the node. More...
|
|
virtual void | setPositionZ (float positionZ) override |
| Sets the 'z' coordinate in the position. More...
|
|
virtual void | setAnchorPoint (const Vec2 &anchor) override |
| Sets the anchor point in percent. More...
|
|
virtual void | setContentSize (const Size &size) override |
| Sets the untransformed size of the node. More...
|
|
virtual void | setIgnoreAnchorPointForPosition (bool value) override |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual void | setVisible (bool bVisible) override |
| Sets whether the node is visible. More...
|
|
virtual void | setOpacityModifyRGB (bool modify) override |
| If you want the opacity affect the color property, then set to true. More...
|
|
virtual bool | isOpacityModifyRGB () const override |
| If node opacity will modify the RGB color value, then you should override this method and return true. More...
|
|
virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
|
|
virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
|
|
virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More...
|
|
virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| Adds a child to the container with z order and tag. More...
|
|
void | setBlendFunc (const BlendFunc &blendFunc) override |
|
const BlendFunc & | getBlendFunc () const override |
| @js NA @lua NA
|
|
static Sprite * | create () |
| Creates an empty sprite without texture. More...
|
|
virtual bool | isRunning () const |
| Returns whether or not the node is "running". More...
|
|
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
|
|
virtual void | cleanup () |
| Stops all running actions and schedulers.
|
|
virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. More...
|
|
virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
|
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene. More...
|
|
virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene. More...
|
|
virtual uint8_t | getOpacity () const |
| Return the node's opacity. More...
|
|
virtual uint8_t | getDisplayedOpacity () const |
| Return the node's display opacity. More...
|
|
virtual void | setOpacity (uint8_t opacity) |
| Change node opacity. More...
|
|
virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
| Update the displayed opacity of node with it's parent opacity;. More...
|
|
virtual bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not. More...
|
|
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property. More...
|
|
virtual const Color3B & | getColor () const |
| Query node's color value. More...
|
|
virtual const Color3B & | getDisplayedColor () const |
| Query node's displayed color. More...
|
|
virtual void | setColor (const Color3B &color) |
| Change the color of node. More...
|
|
virtual void | updateDisplayedColor (const Color3B &parentColor) |
| Update node's displayed color with its parent color. More...
|
|
virtual bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not. More...
|
|
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| If you want node's color affect the children node's color, then set it to true. More...
|
|
void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter. More...
|
|
const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter. More...
|
|
void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit. More...
|
|
const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit. More...
|
|
void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish. More...
|
|
const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish. More...
|
|
void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart. More...
|
|
const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart. More...
|
|
unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
|
|
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| Modify the camera mask for current node. More...
|
|
virtual void | setLocalZOrder (std::int32_t localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
|
|
virtual void | _setLocalZOrder (std::int32_t z) |
|
void | updateOrderOfArrival () |
| !!! ONLY FOR INTERNAL USE Sets the arrival order when this node has a same ZOrder with other children. More...
|
|
virtual std::int32_t | getLocalZOrder () const |
| Gets the local Z order of this node. More...
|
|
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the order in which the nodes are renderer. More...
|
|
virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
|
|
virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
|
|
virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
|
|
virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More...
|
|
virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More...
|
|
virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
|
virtual void | setPositionNormalized (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. More...
|
|
virtual void | setNormalizedPosition (const Vec2 &position) |
|
virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
|
|
virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position. More...
|
|
virtual const Vec2 & | getNormalizedPosition () const |
|
virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
|
|
virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
virtual float | getPositionX () const |
| Gets the x coordinate of the node in its parent's coordinate system. More...
|
|
virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system. More...
|
|
virtual float | getPositionY () const |
| Gets the y coordinate of the node in its parent's coordinate system. More...
|
|
virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
|
virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system. More...
|
|
virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More...
|
|
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
|
|
virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
|
|
virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
|
|
virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
|
|
virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
|
|
virtual bool | isVisible () const |
| Determines if the node is visible. More...
|
|
virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
|
|
virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
|
|
virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees. More...
|
|
virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion. More...
|
|
virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
|
|
virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
|
virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
|
|
virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
|
|
virtual const std::string & | getName () const |
| Returns a string that is used to identify the node. More...
|
|
virtual void | setName (const std::string &name) |
| Changes the name that is used to identify the node easily. More...
|
|
virtual void * | getUserData () |
| Returns a custom user data pointer. More...
|
|
virtual const void * | getUserData () const |
| @lua NA
|
|
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
|
|
virtual Ref * | getUserObject () |
| Returns a user assigned Object. More...
|
|
virtual const Ref * | getUserObject () const |
| @lua NA
|
|
virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More...
|
|
virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
|
|
virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
|
|
virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
|
|
virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
|
|
virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
|
virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
|
virtual const ActionManager * | getActionManager () const |
|
virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
|
|
void | stopAllActions () |
| Stops and removes all actions from the running action list .
|
|
void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
|
|
void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
|
|
void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. More...
|
|
void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags. More...
|
|
Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
|
|
ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
|
|
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
|
virtual Scheduler * | getScheduler () |
| Gets a Scheduler object. More...
|
|
virtual const Scheduler * | getScheduler () const |
|
bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled. More...
|
|
bool | isScheduled (const std::string &key) const |
| Checks whether a lambda function is scheduled. More...
|
|
void | scheduleUpdate () |
| Schedules the "update" method. More...
|
|
void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
|
|
void | unscheduleUpdate () |
|
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
|
|
void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
|
|
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
|
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
|
|
void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
|
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| Schedules a lambda function. More...
|
|
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| Schedules a lambda function. More...
|
|
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| Schedules a lambda function. More...
|
|
void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
|
|
void | unschedule (const std::string &key) |
| Unschedules a lambda function. More...
|
|
void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
|
|
virtual void | resume () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
virtual void | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
virtual void | update (float delta) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
|
virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual AffineTransform | getNodeToParentAffineTransform () const |
|
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually. More...
|
|
virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
virtual AffineTransform | getParentToNodeAffineTransform () const |
|
virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
|
|
virtual AffineTransform | getNodeToWorldAffineTransform () const |
|
virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
|
|
virtual AffineTransform | getWorldToNodeAffineTransform () const |
|
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. More...
|
|
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
|
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2. More...
|
|
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
|
void | setAdditionalTransform (const Mat4 &additionalTransform) |
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
|
Component * | getComponent (const std::string &name) |
| Gets a component by its name. More...
|
|
virtual bool | addComponent (Component *component) |
| Adds a component. More...
|
|
virtual bool | removeComponent (const std::string &name) |
| Removes a component by its name. More...
|
|
virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer. More...
|
|
virtual void | removeAllComponents () |
| Removes all components.
|
|
virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
|
|
virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
|
|
virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. More...
|
|
template<typename T > |
T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T. More...
|
|
virtual Node * | getChildByName (const std::string &name) const |
| Gets a child from the container with its name. More...
|
|
template<typename T > |
T | getChildByName (const std::string &name) const |
| Gets a child from the container with its name that can be cast to Type T. More...
|
|
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. More...
|
|
virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More...
|
|
virtual const Vector< Node * > & | getChildren () const |
|
virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More...
|
|
virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
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virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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static Sprite * | create (const std::string &filename) |
| Creates a sprite with an image filename. More...
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static Sprite * | create (const PolygonInfo &info) |
| Creates a polygon sprite with a polygon info. More...
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static Sprite * | create (const std::string &filename, const Rect &rect) |
| Creates a sprite with an image filename and a rect. More...
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static Sprite * | createWithTexture (Texture2D *texture) |
| Creates a sprite with a Texture2D object. More...
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static Sprite * | createWithTexture (Texture2D *texture, const Rect &rect, bool rotated=false) |
| Creates a sprite with a texture and a rect. More...
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static Sprite * | createWithSpriteFrame (SpriteFrame *spriteFrame) |
| Creates a sprite with an sprite frame. More...
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static Sprite * | createWithSpriteFrameName (const std::string &spriteFrameName) |
| Creates a sprite with an sprite frame name. More...
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static Node * | create () |
| Allocates and initializes a node. More...
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static int | getAttachedNodeCount () |
| Gets count of nodes those are attached to scene graph.
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template<typename _T > |
static void | sortNodes (cocos2d::Vector< _T * > &nodes) |
| Sorts helper function. More...
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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void * | _scriptObject |
| scriptObject, support for swift
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bool | _rooted |
| When true, it means that the object was already rooted.
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static const int | INDEX_NOT_INITIALIZED = -1 |
| Sprite invalid index on the SpriteBatchNode.
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static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes.
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| Sprite () |
| @js ctor
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virtual bool | initWithTexture (Texture2D *texture) |
| Initializes a sprite with a texture. More...
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virtual bool | initWithPolygon (const PolygonInfo &info) |
| Initializes a sprite with a PolygonInfo. More...
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virtual bool | initWithTexture (Texture2D *texture, const Rect &rect) |
| Initializes a sprite with a texture and a rect. More...
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virtual bool | initWithTexture (Texture2D *texture, const Rect &rect, bool rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More...
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virtual bool | initWithSpriteFrame (SpriteFrame *spriteFrame) |
| Initializes a sprite with an SpriteFrame. More...
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virtual bool | initWithSpriteFrameName (const std::string &spriteFrameName) |
| Initializes a sprite with an sprite frame name. More...
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virtual bool | initWithFile (const std::string &filename) |
| Initializes a sprite with an image filename. More...
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virtual bool | initWithFile (const std::string &filename, const Rect &rect) |
| Initializes a sprite with an image filename, and a rect. More...
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