Cocos2d-x  v4
BillBoard Member List

This is the complete list of members for BillBoard, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
addChild(Node *child, int zOrder, int tag) overrideSpritevirtual
addChild(Node *child, int zOrder, const std::string &name) overrideSpritevirtual
addChild(Node *child)Sprite
addChild(Node *child, int localZOrder)Sprite
addChild(Node *child, int localZOrder, int tag)Sprite
addChild(Node *child, int localZOrder, const std::string &name)Sprite
cocos2d::Node::addChild(Node *child)Nodevirtual
cocos2d::Node::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *component)Nodevirtual
autorelease()Ref
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertTouchToNodeSpace(Touch *touch) constNode
convertTouchToNodeSpaceAR(Touch *touch) constNode
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create(Mode mode=Mode::VIEW_POINT_ORIENTED)BillBoardstatic
create(const std::string &filename, Mode mode=Mode::VIEW_POINT_ORIENTED)BillBoardstatic
create(const std::string &filename, const Rect &rect, Mode mode=Mode::VIEW_POINT_ORIENTED)BillBoardstatic
cocos2d::Sprite::create()Sprite
cocos2d::Sprite::create(const std::string &filename)Spritestatic
cocos2d::Sprite::create(const PolygonInfo &info)Spritestatic
cocos2d::Sprite::create(const std::string &filename, const Rect &rect)Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame)Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName)Spritestatic
createWithTexture(Texture2D *texture, Mode mode=Mode::VIEW_POINT_ORIENTED)BillBoardstatic
cocos2d::Sprite::createWithTexture(Texture2D *texture)Spritestatic
cocos2d::Sprite::createWithTexture(Texture2D *texture, const Rect &rect, bool rotated=false)Spritestatic
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideBillBoardvirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) constNodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAtlasIndex() constSpriteinline
getAttachedNodeCount()Nodestatic
getBatchNode() constSpritevirtual
getBlendFunc() const overrideSpriteinline
getBoundingBox() constNodevirtual
getCameraMask() constNodeinline
getCenterRect() constSpritevirtual
getCenterRectNormalized() constSpritevirtual
getChildByName(const std::string &name) constNodevirtual
getChildByName(const std::string &name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(const std::string &name)Node
getContentSize() constNodevirtual
getDescription() const overrideSpritevirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getLocalZOrder() constNodeinlinevirtual
getMode() constBillBoard
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getOffsetPosition() constSpriteinline
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getPolygonInfo() constSprite
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionNormalized() constNodevirtual
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getProgramState() const overrideSpritevirtual
getQuad() constSpriteinline
getReferenceCount() constRef
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() constNodevirtual
getScaleX() constNodevirtual
getScaleY() constNodevirtual
getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getSpriteFrame() constSpritevirtual
getTag() constNodevirtual
getTexture() const overrideSpritevirtual
getTextureAtlas() constSpriteinline
getTextureRect() constSpriteinline
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getWorldToNodeTransform() constNodevirtual
INDEX_NOT_INITIALIZEDSpritestatic
initWithFile(const std::string &filename)Spriteprotectedvirtual
initWithFile(const std::string &filename, const Rect &rect)Spriteprotectedvirtual
initWithPolygon(const PolygonInfo &info)Spriteprotectedvirtual
initWithSpriteFrame(SpriteFrame *spriteFrame)Spriteprotectedvirtual
initWithSpriteFrameName(const std::string &spriteFrameName)Spriteprotectedvirtual
initWithTexture(Texture2D *texture)Spriteprotectedvirtual
initWithTexture(Texture2D *texture, const Rect &rect)Spriteprotectedvirtual
initWithTexture(Texture2D *texture, const Rect &rect, bool rotated)Spriteprotectedvirtual
INVALID_TAGNodestatic
isCascadeColorEnabled() constNodevirtual
isCascadeOpacityEnabled() constNodevirtual
isDirty() constSpriteinlinevirtual
isFlippedX() constSprite
isFlippedY() constSprite
isFrameDisplayed(SpriteFrame *frame) constSpritevirtual
isIgnoreAnchorPointForPosition() constNodevirtual
isOpacityModifyRGB() const overrideSpritevirtual
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(const std::string &key) constNode
isStretchEnabled() constSprite
isTextureRectRotated() constSpriteinline
isVisible() constNodevirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
pause()Nodevirtual
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup) overrideSpritevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup) overrideSpritevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int zOrder) overrideSpritevirtual
resume()Nodevirtual
retain()Ref
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchor) overrideSpritevirtual
setAtlasIndex(unsigned int atlasIndex)Spriteinline
setBatchNode(SpriteBatchNode *spriteBatchNode)Spritevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideSpriteinline
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setCenterRectNormalized(const Rect &rect)Spritevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &size) overrideSpritevirtual
setDirty(bool dirty)Spriteinlinevirtual
setDisplayFrameWithAnimationName(const std::string &animationName, unsigned int frameIndex)Spritevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Sprite
setFlippedY(bool flippedY)Sprite
setGlobalZOrder(float globalZOrder)Nodevirtual
setIgnoreAnchorPointForPosition(bool value) overrideSpritevirtual
setLocalZOrder(std::int32_t localZOrder)Nodevirtual
setMode(Mode mode)BillBoard
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(uint8_t opacity)Nodevirtual
setOpacityModifyRGB(bool modify) overrideSpritevirtual
setParent(Node *parent)Nodevirtual
setPolygonInfo(const PolygonInfo &info)Sprite
setPosition(const Vec2 &pos) overrideSpritevirtual
setPosition(float x, float y) overrideSpritevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ) overrideSpritevirtual
setProgramState(backend::ProgramState *programState) overrideSpritevirtual
setRotation(float rotation) overrideSpritevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX) overrideSpritevirtual
setRotationSkewY(float rotationY) overrideSpritevirtual
setScale(float scaleX, float scaleY) overrideSpritevirtual
setScale(float scale) overrideSpritevirtual
setScaleX(float scaleX) overrideSpritevirtual
setScaleY(float scaleY) overrideSpritevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float sx) overrideSpritevirtual
setSkewY(float sy) overrideSpritevirtual
setSpriteFrame(const std::string &spriteFrameName)Spritevirtual
setStretchEnabled(bool enabled)Sprite
setTag(int tag)Nodevirtual
setTexture(const std::string &filename)Spritevirtual
setTexture(Texture2D *texture) overrideSpritevirtual
setTextureAtlas(TextureAtlas *textureAtlas)Spriteinline
setTextureRect(const Rect &rect)Spritevirtual
setTextureRect(const Rect &rect, bool rotated, const Size &untrimmedSize)Spritevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVertexRect(const Rect &rect)Spritevirtual
setVisible(bool bVisible) overrideSpritevirtual
sortAllChildren() overrideSpritevirtual
sortNodes(cocos2d::Vector< _T * > &nodes)Nodeinlinestatic
Sprite()Spriteprotected
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(uint8_t parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateTransform() overrideSpritevirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideBillBoardvirtual
~Ref()Refvirtual