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virtual void | onEnter () override |
| | @lua NA
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virtual void | onExit () override |
| | @js NA
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| virtual ActionInterval * | easeActionWithAction (ActionInterval *action) override |
| | Returns the Ease action that will be performed on a linear action. More...
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| |
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virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
| | @js NA
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void | finish () |
| | Called after the transition finishes.
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void | hideOutShowIn () |
| | Used by some transitions to hide the outer scene.
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virtual void | cleanup () override |
| | Stops all running actions and schedulers.
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| virtual std::string | getDescription () const override |
| | Gets the description string. More...
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| const std::vector< Camera * > & | getCameras () |
| | Get all cameras. More...
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| Camera * | getDefaultCamera () const |
| | Get the default camera. More...
|
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| const std::vector< BaseLight * > & | getLights () const |
| | Get lights. More...
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| virtual void | render (Renderer *renderer, const Mat4 &eyeTransform, const Mat4 *eyeProjection=nullptr) |
| | Render the scene. More...
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virtual void | removeAllChildren () override |
| | override function
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| PhysicsWorld * | getPhysicsWorld () const |
| | Get the physics world of the scene. More...
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| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
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| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
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| virtual void | addChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
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| virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| | Adds a child to the container with z order and tag. More...
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| virtual bool | isRunning () const |
| | Returns whether or not the node is "running". More...
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| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
|
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| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| | Visits this node's children and draw them recursively. More...
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| virtual Scene * | getScene () const |
| | Returns the Scene that contains the Node. More...
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| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
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| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| | Set event dispatcher for scene. More...
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| virtual EventDispatcher * | getEventDispatcher () const |
| | Get the event dispatcher of scene. More...
|
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| virtual uint8_t | getOpacity () const |
| | Return the node's opacity. More...
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| virtual uint8_t | getDisplayedOpacity () const |
| | Return the node's display opacity. More...
|
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| virtual void | setOpacity (uint8_t opacity) |
| | Change node opacity. More...
|
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| virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
| | Update the displayed opacity of node with it's parent opacity;. More...
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| virtual bool | isCascadeOpacityEnabled () const |
| | Whether cascadeOpacity is enabled or not. More...
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| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| | Change node's cascadeOpacity property. More...
|
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| virtual const Color3B & | getColor () const |
| | Query node's color value. More...
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| virtual const Color3B & | getDisplayedColor () const |
| | Query node's displayed color. More...
|
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| virtual void | setColor (const Color3B &color) |
| | Change the color of node. More...
|
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| virtual void | updateDisplayedColor (const Color3B &parentColor) |
| | Update node's displayed color with its parent color. More...
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| virtual bool | isCascadeColorEnabled () const |
| | Query whether cascadeColor is enabled or not. More...
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| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| | If you want node's color affect the children node's color, then set it to true. More...
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| virtual void | setOpacityModifyRGB (bool value) |
| | If you want the opacity affect the color property, then set to true. More...
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| virtual bool | isOpacityModifyRGB () const |
| | If node opacity will modify the RGB color value, then you should override this method and return true. More...
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| void | setOnEnterCallback (const std::function< void()> &callback) |
| | Set the callback of event onEnter. More...
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| const std::function< void()> & | getOnEnterCallback () const |
| | Get the callback of event onEnter. More...
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| void | setOnExitCallback (const std::function< void()> &callback) |
| | Set the callback of event onExit. More...
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| const std::function< void()> & | getOnExitCallback () const |
| | Get the callback of event onExit. More...
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| void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| | Set the callback of event EnterTransitionDidFinish. More...
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| const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| | Get the callback of event EnterTransitionDidFinish. More...
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| void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| | Set the callback of event ExitTransitionDidStart. More...
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| const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| | Get the callback of event ExitTransitionDidStart. More...
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unsigned short | getCameraMask () const |
| | get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
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| virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| | Modify the camera mask for current node. More...
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| virtual void | setLocalZOrder (std::int32_t localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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virtual void | _setLocalZOrder (std::int32_t z) |
| |
| void | updateOrderOfArrival () |
| | !!! ONLY FOR INTERNAL USE Sets the arrival order when this node has a same ZOrder with other children. More...
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| virtual std::int32_t | getLocalZOrder () const |
| | Gets the local Z order of this node. More...
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| virtual void | setGlobalZOrder (float globalZOrder) |
| | Defines the order in which the nodes are renderer. More...
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| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order. More...
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| virtual void | setScaleX (float scaleX) |
| | Sets the scale (x) of the node. More...
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| virtual float | getScaleX () const |
| | Returns the scale factor on X axis of this node. More...
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| virtual void | setScaleY (float scaleY) |
| | Sets the scale (y) of the node. More...
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| virtual float | getScaleY () const |
| | Returns the scale factor on Y axis of this node. More...
|
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| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
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| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node. More...
|
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| virtual void | setScale (float scale) |
| | Sets the scale (x,y,z) of the node. More...
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| virtual float | getScale () const |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
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| virtual void | setScale (float scaleX, float scaleY) |
| | Sets the scale (x,y) of the node. More...
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| virtual void | setPosition (const Vec2 &position) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
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| virtual void | setPositionNormalized (const Vec2 &position) |
| | Sets the position (x,y) using values between 0 and 1. More...
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virtual void | setNormalizedPosition (const Vec2 &position) |
| |
| virtual const Vec2 & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system. More...
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| virtual const Vec2 & | getPositionNormalized () const |
| | Returns the normalized position. More...
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virtual const Vec2 & | getNormalizedPosition () const |
| |
| virtual void | setPosition (float x, float y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
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| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
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| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
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| virtual float | getPositionX () const |
| | Gets the x coordinate of the node in its parent's coordinate system. More...
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| virtual void | setPositionY (float y) |
| | Sets the y coordinate of the node in its parent's coordinate system. More...
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| virtual float | getPositionY () const |
| | Gets the y coordinate of the node in its parent's coordinate system. More...
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| virtual void | setPosition3D (const Vec3 &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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| virtual Vec3 | getPosition3D () const |
| | Returns the position (X,Y,Z) in its parent's coordinate system. More...
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| virtual void | setPositionZ (float positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
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| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node. More...
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| virtual void | setSkewX (float skewX) |
| | Changes the X skew angle of the node in degrees. More...
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| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
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| virtual void | setSkewY (float skewY) |
| | Changes the Y skew angle of the node in degrees. More...
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| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| | Sets the anchor point in percent. More...
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| virtual const Vec2 & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
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| virtual const Vec2 & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
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| virtual void | setContentSize (const Size &contentSize) |
| | Sets the untransformed size of the node. More...
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| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
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| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
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| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
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| virtual void | setRotation (float rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
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| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
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| virtual void | setRotation3D (const Vec3 &rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
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| virtual Vec3 | getRotation3D () const |
| | Returns the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual void | setRotationQuat (const Quaternion &quat) |
| | Set rotation by quaternion. More...
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| virtual Quaternion | getRotationQuat () const |
| | Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
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| virtual void | setRotationSkewX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
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| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
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| virtual void | setRotationSkewY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
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| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
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| virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
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| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
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| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
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| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
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| virtual const std::string & | getName () const |
| | Returns a string that is used to identify the node. More...
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| virtual void | setName (const std::string &name) |
| | Changes the name that is used to identify the node easily. More...
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| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
| | @lua NA
|
| |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
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| |
| virtual Ref * | getUserObject () |
| | Returns a user assigned Object. More...
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virtual const Ref * | getUserObject () const |
| | @lua NA
|
| |
| virtual void | setUserObject (Ref *userObject) |
| | Returns a user assigned Object. More...
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| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
| |
| virtual Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| | Stops and removes all actions from the running action list .
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| void | stopAllActionsByTag (int tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| void | stopActionsByFlags (unsigned int flags) |
| | Removes all actions from the running action list by its flags. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
|
| |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Scheduler object. More...
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| |
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virtual const Scheduler * | getScheduler () const |
| |
| bool | isScheduled (SEL_SCHEDULE selector) const |
| | Checks whether a selector is scheduled. More...
|
| |
| bool | isScheduled (const std::string &key) const |
| | Checks whether a lambda function is scheduled. More...
|
| |
| void | scheduleUpdate () |
| | Schedules the "update" method. More...
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| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
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| |
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void | unscheduleUpdate () |
| |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
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| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
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| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
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| |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| | Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
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| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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| |
| void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| | Schedules a lambda function. More...
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| |
| void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| | Schedules a lambda function. More...
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| |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unschedule (const std::string &key) |
| | Unschedules a lambda function. More...
|
| |
| void | unscheduleAllCallbacks () |
| | Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
|
| |
| virtual void | resume () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | update (float delta) |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
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| |
| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
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| |
| virtual const Mat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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| |
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virtual AffineTransform | getNodeToParentAffineTransform () const |
| |
| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| | Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| | Sets the transformation matrix manually. More...
|
| |
| virtual const Mat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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| |
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virtual AffineTransform | getParentToNodeAffineTransform () const |
| |
| virtual Mat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
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| |
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virtual AffineTransform | getNodeToWorldAffineTransform () const |
| |
| virtual Mat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
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| |
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virtual AffineTransform | getWorldToNodeAffineTransform () const |
| |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| | Converts a Vec2 to world space coordinates. More...
|
| |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| | Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
| |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Vec2. More...
|
| |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
| |
|
void | setAdditionalTransform (const Mat4 &additionalTransform) |
| |
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| |
| Component * | getComponent (const std::string &name) |
| | Gets a component by its name. More...
|
| |
| virtual bool | addComponent (Component *component) |
| | Adds a component. More...
|
| |
| virtual bool | removeComponent (const std::string &name) |
| | Removes a component by its name. More...
|
| |
| virtual bool | removeComponent (Component *component) |
| | Removes a component by its pointer. More...
|
| |
|
virtual void | removeAllComponents () |
| | Removes all components.
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual Node * | getChildByTag (int tag) const |
| | Gets a child from the container with its tag. More...
|
| |
| template<typename T > |
| T | getChildByTag (int tag) const |
| | Gets a child from the container with its tag that can be cast to Type T. More...
|
| |
| virtual Node * | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name. More...
|
| |
| template<typename T > |
| T | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name that can be cast to Type T. More...
|
| |
| virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| | Search the children of the receiving node to perform processing for nodes which share a name. More...
|
| |
| virtual Vector< Node * > & | getChildren () |
| | Returns the array of the node's children. More...
|
| |
|
virtual const Vector< Node * > & | getChildren () const |
| |
| virtual ssize_t | getChildrenCount () const |
| | Returns the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
|
virtual const Node * | getParent () const |
| |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| void | release () |
| | Releases the ownership immediately. More...
|
| |
| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
|
| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
| |
| virtual | ~Ref () |
| | Destructor. More...
|
| |
|
virtual | ~TransitionEaseScene () |
| | Constructor.
|
| |