Base class for Easing actions. More...
Inherits ActionInterval.
Inherited by EaseBackIn, EaseBackInOut, EaseBackOut, EaseBezierAction, EaseBounce, EaseBounceIn, EaseBounceInOut, EaseBounceOut, EaseCircleActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCubicActionIn, EaseCubicActionInOut, EaseCubicActionOut, EaseElastic, EaseExponentialIn, EaseExponentialInOut, EaseExponentialOut, EaseQuadraticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuarticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuinticActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseRateAction, EaseSineIn, EaseSineInOut, and EaseSineOut.
Public Member Functions | |
virtual ActionInterval * | getInnerAction () |
Get the pointer of the inner action. More... | |
var | getInnerAction () |
Get the pointer of the inner action. More... | |
local | getInnerAction () |
Get the pointer of the inner action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | stop () override |
Called after the action has finished. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
var | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
var | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
virtual ActionInterval * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
local | reverse () |
Returns a new action that performs the exact reverse of the action. More... | |
virtual ActionInterval * | clone () const override |
Returns a clone of action. More... | |
var | clone () |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
Node * | getTarget () const |
Return certain target. More... | |
var | getTarget () |
Return certain target. More... | |
local | getTarget () |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
var | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
local | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
local | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Protected Member Functions | |
bool | initWithAction (ActionInterval *action) |
Initializes the action. More... | |
var | initWithAction ( var action) |
Initializes the action. More... | |
local | initWithAction ( local action) |
Initializes the action. More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action | |
var | initWithDuration ( var d) |
initializes the action | |
local | initWithDuration ( local d) |
initializes the action | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class for Easing actions.
Ease actions are created from other interval actions. The ease action will change the timeline of the inner action.
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virtual |
Get the pointer of the inner action.
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virtual |
Get the pointer of the inner action.
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virtual |
Get the pointer of the inner action.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
Reimplemented in EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseInOut, EaseOut, EaseIn, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseSineInOut, EaseSineOut, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, and EaseExponentialIn.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
Reimplemented in EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseInOut, EaseOut, EaseIn, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseSineInOut, EaseSineOut, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, and EaseExponentialIn.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
Reimplemented in EaseBezierAction, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseInOut, EaseOut, EaseIn, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseSineInOut, EaseSineOut, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, and EaseExponentialIn.
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protected |
Initializes the action.
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protected |
Initializes the action.
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protected |
Initializes the action.