#include <CCLabel.h>
Classes | |
struct | LetterInfo |
Public Member Functions | |
virtual bool | setTTFConfig (const TTFConfig &ttfConfig) |
set TTF configuration for Label More... | |
var | setTTFConfig ( var ttfConfig) |
set TTF configuration for Label More... | |
local | setTTFConfig ( local ttfConfig) |
set TTF configuration for Label More... | |
virtual const TTFConfig & | getTTFConfig () const |
virtual bool | setBMFontFilePath (const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO) |
var | setBMFontFilePath ( var bmfontFilePath, var ZERO) |
local | setBMFontFilePath ( local bmfontFilePath, local ZERO) |
const std::string & | getBMFontFilePath () const |
virtual bool | setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
local | setCharMap ( local charMapFile, local itemWidth, local itemHeight, local startCharMap) |
virtual bool | setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
local | setCharMap ( local texture, local itemWidth, local itemHeight, local startCharMap) |
virtual bool | setCharMap (const std::string &plistFile) |
virtual void | setSystemFontName (const std::string &systemFont) |
local | setSystemFontName ( local systemFont) |
virtual const std::string & | getSystemFontName () const |
local | getSystemFontName () |
virtual void | setSystemFontSize (float fontSize) |
local | setSystemFontSize ( local fontSize) |
virtual float | getSystemFontSize () const |
var | getSystemFontSize () |
local | getSystemFontSize () |
virtual void | setString (const std::string &text) override |
changes the string to render More... | |
var | setString ( var text) |
changes the string to render More... | |
local | setString ( local text) |
changes the string to render More... | |
virtual const std::string & | getString () const override |
Returns the string that is currently being used in this label. More... | |
local | getString () |
Returns the string that is currently being used in this label. More... | |
virtual void | enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0) |
Enable shadow for the label. More... | |
var | enableShadow ( var BLACK, var 2, var 0) |
Enable shadow for the label. More... | |
virtual void | enableOutline (const Color4B &outlineColor, int outlineSize=-1) |
only support for TTF More... | |
var | enableOutline ( var outlineColor, var 1) |
only support for TTF More... | |
local | enableOutline ( local outlineColor, local 1) |
only support for TTF More... | |
virtual void | enableGlow (const Color4B &glowColor) |
only support for TTF More... | |
local | enableGlow ( local glowColor) |
only support for TTF More... | |
virtual void | disableEffect () |
disable shadow/outline/glow rendering More... | |
var | disableEffect () |
disable shadow/outline/glow rendering More... | |
local | disableEffect () |
disable shadow/outline/glow rendering More... | |
void | setAlignment (TextHAlignment hAlignment) |
var | setAlignment ( var hAlignment) |
local | setAlignment ( local hAlignment) |
TextHAlignment | getTextAlignment () const |
void | setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment) |
var | setAlignment ( var hAlignment, var vAlignment) |
local | setAlignment ( local hAlignment, local vAlignment) |
void | setHorizontalAlignment (TextHAlignment hAlignment) |
local | setHorizontalAlignment ( local hAlignment) |
TextHAlignment | getHorizontalAlignment () const |
var | getHorizontalAlignment () |
local | getHorizontalAlignment () |
void | setVerticalAlignment (TextVAlignment vAlignment) |
local | setVerticalAlignment ( local vAlignment) |
TextVAlignment | getVerticalAlignment () const |
var | getVerticalAlignment () |
local | getVerticalAlignment () |
void | setLineBreakWithoutSpace (bool breakWithoutSpace) |
var | setLineBreakWithoutSpace ( var breakWithoutSpace) |
local | setLineBreakWithoutSpace ( local breakWithoutSpace) |
void | setMaxLineWidth (unsigned int maxLineWidth) |
Sets the max line width of the label. More... | |
var | setMaxLineWidth ( var maxLineWidth) |
Sets the max line width of the label. More... | |
local | setMaxLineWidth ( local maxLineWidth) |
Sets the max line width of the label. More... | |
unsigned int | getMaxLineWidth () |
var | getMaxLineWidth () |
local | getMaxLineWidth () |
void | setWidth (unsigned int width) |
Sets the untransformed size of the label. More... | |
var | setWidth ( var width) |
Sets the untransformed size of the label. More... | |
local | setWidth ( local width) |
Sets the untransformed size of the label. More... | |
unsigned int | getWidth () const |
var | getWidth () |
local | getWidth () |
void | setHeight (unsigned int height) |
Sets the untransformed size of the label. More... | |
var | setHeight ( var height) |
Sets the untransformed size of the label. More... | |
local | setHeight ( local height) |
Sets the untransformed size of the label. More... | |
unsigned int | getHeight () const |
var | getHeight () |
local | getHeight () |
void | setDimensions (unsigned int width, unsigned int height) |
Sets the untransformed size of the label in a more efficient way. More... | |
var | setDimensions ( var width, var height) |
Sets the untransformed size of the label in a more efficient way. More... | |
local | setDimensions ( local width, local height) |
Sets the untransformed size of the label in a more efficient way. More... | |
const Size & | getDimensions () const |
var | getDimensions () |
local | getDimensions () |
virtual void | updateContent () |
update content immediately. More... | |
local | updateContent () |
update content immediately. More... | |
virtual void | setTextColor (const Color4B &color) |
Sets the text color. More... | |
local | setTextColor ( local color) |
Sets the text color. More... | |
const Color4B & | getTextColor () const |
virtual Sprite * | getLetter (int lettetIndex) |
local | getLetter ( local lettetIndex) |
void | setClipMarginEnabled (bool clipEnabled) |
clip upper and lower margin for reduce height of label. More... | |
var | setClipMarginEnabled ( var clipEnabled) |
clip upper and lower margin for reduce height of label. More... | |
local | setClipMarginEnabled ( local clipEnabled) |
clip upper and lower margin for reduce height of label. More... | |
bool | isClipMarginEnabled () const |
int | getCommonLineHeight () const |
var | getCommonLineHeight () |
local | getCommonLineHeight () |
int | getStringNumLines () const |
var | getStringNumLines () |
local | getStringNumLines () |
int | getStringLength () const |
var | getStringLength () |
local | getStringLength () |
FontAtlas * | getFontAtlas () |
local | getFontAtlas () |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual bool | isOpacityModifyRGB () const override |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
virtual void | setOpacityModifyRGB (bool isOpacityModifyRGB) override |
local | setOpacityModifyRGB ( local isOpacityModifyRGB) |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
local | updateDisplayedColor ( local parentColor) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node. More... | |
var | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node. More... | |
var | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
local | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual void | addChild (Node *child, int zOrder=0, int tag=0) override |
Adds a child to the container with z order and tag. More... | |
var | addChild ( var child, var 0, var 0) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local 0, local 0) |
Adds a child to the container with z order and tag. More... | |
virtual void | sortAllChildren () override |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
var | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
virtual const Size & | getContentSize () const override |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual Rect | getBoundingBox () const override |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
local | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override |
Visits this node's children and draw them recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentTransformUpdated) |
Visits this node's children and draw them recursively. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, bool transformUpdated) override |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local transformUpdated) |
Override this method to draw your own node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setFontDefinition (const FontDefinition &textDefinition) |
local | setFontDefinition ( local textDefinition) |
CC_DEPRECATED_ATTRIBUTE const FontDefinition & | getFontDefinition () const |
local | getFontDefinition () |
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TextureAtlas * | getTextureAtlas (void) |
returns the TextureAtlas object More... | |
void | setTextureAtlas (TextureAtlas *textureAtlas) |
sets the TextureAtlas object More... | |
const std::vector< Sprite * > & | getDescendants () const |
returns an array with the descendants (children, gran children, etc.). More... | |
local | getDescendants () |
returns an array with the descendants (children, gran children, etc.). More... | |
void | increaseAtlasCapacity () |
var | increaseAtlasCapacity () |
local | increaseAtlasCapacity () |
void | removeChildAtIndex (ssize_t index, bool doCleanup) |
removes a child given a certain index. More... | |
var | removeChildAtIndex ( var index, var doCleanup) |
removes a child given a certain index. More... | |
local | removeChildAtIndex ( local index, local doCleanup) |
removes a child given a certain index. More... | |
void | appendChild (Sprite *sprite) |
local | appendChild ( local sprite) |
void | removeSpriteFromAtlas (Sprite *sprite) |
local | removeSpriteFromAtlas ( local sprite) |
ssize_t | rebuildIndexInOrder (Sprite *parent, ssize_t index) |
local | rebuildIndexInOrder ( local parent, local index) |
ssize_t | highestAtlasIndexInChild (Sprite *sprite) |
local | highestAtlasIndexInChild ( local sprite) |
ssize_t | lowestAtlasIndexInChild (Sprite *sprite) |
var | lowestAtlasIndexInChild ( var sprite) |
local | lowestAtlasIndexInChild ( local sprite) |
ssize_t | atlasIndexForChild (Sprite *sprite, int z) |
local | atlasIndexForChild ( local sprite, local z) |
void | reorderBatch (bool reorder) |
local | reorderBatch ( local reorder) |
virtual Texture2D * | getTexture () const override |
Returns the currently used texture. More... | |
local | getTexture () |
Returns the currently used texture. More... | |
virtual void | setTexture (Texture2D *texture) override |
Sets a new texuture. More... | |
local | setTexture ( local texture) |
Sets a new texuture. More... | |
virtual const BlendFunc & | getBlendFunc () const override |
Returns the blending function that is currently being used. More... | |
virtual void | reorderChild (Node *child, int zOrder) override |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | removeChild (Node *child, bool cleanup) override |
Removes a child from the container. More... | |
var | removeChild ( var child, var cleanup) |
Removes a child from the container. More... | |
local | removeChild ( local child, local cleanup) |
Removes a child from the container. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildrenWithCleanup ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
void | insertQuadFromSprite (Sprite *sprite, ssize_t index) |
Inserts a quad at a certain index into the texture atlas. More... | |
var | insertQuadFromSprite ( var sprite, var index) |
Inserts a quad at a certain index into the texture atlas. More... | |
local | insertQuadFromSprite ( local sprite, local index) |
Inserts a quad at a certain index into the texture atlas. More... | |
SpriteBatchNode * | addSpriteWithoutQuad (Sprite *child, int z, int aTag) |
local | addSpriteWithoutQuad ( local child, local z, local aTag) |
virtual | ~SpriteBatchNode () |
bool | initWithTexture (Texture2D *tex, ssize_t capacity) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
var | initWithTexture ( var tex, var capacity) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
local | initWithTexture ( local tex, local capacity) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
bool | initWithFile (const std::string &fileImage, ssize_t capacity) |
initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More... | |
bool | init () |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
virtual Scene * | getScene () |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual bool | isCascadeColorEnabled () const |
var | isCascadeColorEnabled () |
local | isCascadeColorEnabled () |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual | ~Node () |
var | ~Node () |
local | ~Node () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
var | setLocalZOrder ( var localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
local | setLocalZOrder ( local localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
var | _setLocalZOrder ( var z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
var | getPosition ( var x, var y) |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
local | getPosition ( local x, local y) |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
var | setPositionX ( var x) |
Gets/Sets x or y coordinate individually for position. More... | |
local | setPositionX ( local x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
var | getPositionX () |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
local | setPosition3D ( local position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
local | getVertexZ () |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
var | setRotation ( var rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
var | setRotation3D ( var rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
var | getRotation3D () |
returns the rotation (X,Y,Z) in degrees. More... | |
local | getRotation3D () |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
local | getRotationY () |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
CC_DEPRECATED_ATTRIBUTE GLProgram * | getShaderProgram () |
local | getShaderProgram () |
GLProgramState * | getGLProgramState () |
var | getGLProgramState () |
local | getGLProgramState () |
void | setGLProgramState (GLProgramState *glProgramState) |
var | setGLProgramState ( var glProgramState) |
local | setGLProgramState ( local glProgramState) |
void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
CC_DEPRECATED_ATTRIBUTE void | setShaderProgram (GLProgram *glprogram) |
local | setShaderProgram ( local glprogram) |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
var | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
local | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
var | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
var | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
local | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the Transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the Transformation matrix manually. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2 More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
var | convertTouchToNodeSpaceAR ( var touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets an additional transform matrix to the node. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &pName) |
gets a component by its name More... | |
local | getComponent ( local pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const std::string &pName) |
removes a component by its name More... | |
local | removeComponent ( local pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
var | removeAllComponents () |
removes all components More... | |
local | removeAllComponents () |
removes all components More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
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virtual | ~TextureProtocol () |
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virtual | ~BlendProtocol () |
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virtual | ~LabelProtocol () |
Static Public Member Functions | |
static Label * | create () |
var | create () |
local | create () |
static Label * | createWithSystemFont (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment. More... | |
var | createWithSystemFont ( var text, var font, var fontSize, var ZERO, var LEFT, var TOP) |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment. More... | |
local | createWithSystemFont ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP) |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment. More... | |
static Label * | createWithTTF (const std::string &text, const std::string &fontFile, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment. More... | |
var | createWithTTF ( var text, var fontFile, var fontSize, var ZERO, var LEFT, var TOP) |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment. More... | |
local | createWithTTF ( local text, local fontFile, local fontSize, local ZERO, local LEFT, local TOP) |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment. More... | |
static Label * | createWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment alignment=TextHAlignment::LEFT, int maxLineWidth=0) |
Create a label with TTF configuration. More... | |
var | createWithTTF ( var ttfConfig, var text, var LEFT, var 0) |
Create a label with TTF configuration. More... | |
local | createWithTTF ( local ttfConfig, local text, local LEFT, local 0) |
Create a label with TTF configuration. More... | |
static Label * | createWithBMFont (const std::string &bmfontFilePath, const std::string &text, const TextHAlignment &alignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO) |
local | createWithBMFont ( local bmfontFilePath, local text, local LEFT, local 0, local ZERO) |
static Label * | createWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
static Label * | createWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
static Label * | createWithCharMap (const std::string &plistFile) |
static CC_DEPRECATED_ATTRIBUTE Label * | create (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
local | create ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP) |
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static SpriteBatchNode * | createWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
local | createWithTexture ( local tex, local DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
static SpriteBatchNode * | create (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
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static Node * | create (void) |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Static Public Attributes | |
static const int | DistanceFieldFontSize |
var | DistanceFieldFontSize |
local | DistanceFieldFontSize |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Types | |
enum | LabelType { TTF, BMFONT, CHARMAP, STRING_TEXTURE } |
Protected Member Functions | |
void | onDraw (const Mat4 &transform, bool transformUpdated) |
var | onDraw ( var transform, var transformUpdated) |
local | onDraw ( local transform, local transformUpdated) |
Label (FontAtlas *atlas=nullptr, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP, bool useDistanceField=false, bool useA8Shader=false) | |
virtual | ~Label () |
virtual void | setFontAtlas (FontAtlas *atlas, bool distanceFieldEnabled=false, bool useA8Shader=false) |
bool | recordLetterInfo (const cocos2d::Vec2 &point, const FontLetterDefinition &letterDef, int spriteIndex) |
bool | recordPlaceholderInfo (int spriteIndex) |
var | recordPlaceholderInfo ( var spriteIndex) |
local | recordPlaceholderInfo ( local spriteIndex) |
void | setFontScale (float fontScale) |
var | setFontScale ( var fontScale) |
local | setFontScale ( local fontScale) |
virtual void | alignText () |
var | alignText () |
local | alignText () |
bool | computeHorizontalKernings (const std::u16string &stringToRender) |
var | computeHorizontalKernings ( var stringToRender) |
local | computeHorizontalKernings ( local stringToRender) |
void | computeStringNumLines () |
var | computeStringNumLines () |
local | computeStringNumLines () |
void | updateQuads () |
var | updateQuads () |
local | updateQuads () |
virtual void | updateColor () override |
local | updateColor () |
virtual void | updateShaderProgram () |
var | updateShaderProgram () |
local | updateShaderProgram () |
void | drawShadowWithoutBlur () |
var | drawShadowWithoutBlur () |
local | drawShadowWithoutBlur () |
void | drawTextSprite (Renderer *renderer, bool parentTransformUpdated) |
var | drawTextSprite ( var renderer, var parentTransformUpdated) |
local | drawTextSprite ( local renderer, local parentTransformUpdated) |
void | createSpriteWithFontDefinition () |
var | createSpriteWithFontDefinition () |
local | createSpriteWithFontDefinition () |
void | updateFont () |
var | updateFont () |
local | updateFont () |
void | reset () |
var | reset () |
local | reset () |
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void | updateQuadFromSprite (Sprite *sprite, ssize_t index) |
Updates a quad at a certain index into the texture atlas. More... | |
var | updateQuadFromSprite ( var sprite, var index) |
Updates a quad at a certain index into the texture atlas. More... | |
local | updateQuadFromSprite ( local sprite, local index) |
Updates a quad at a certain index into the texture atlas. More... | |
void | updateAtlasIndex (Sprite *sprite, ssize_t *curIndex) |
local | updateAtlasIndex ( local sprite, local curIndex) |
void | swap (ssize_t oldIndex, ssize_t newIndex) |
var | swap ( var oldIndex, var newIndex) |
local | swap ( local oldIndex, local newIndex) |
void | updateBlendFunc () |
var | updateBlendFunc () |
local | updateBlendFunc () |
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void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
var | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
local | disableCascadeColor () |
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Ref () | |
Constructor. More... | |
Protected Attributes | |
std::string | _bmFontPath |
var | _bmFontPath |
bool | _isOpacityModifyRGB |
var | _isOpacityModifyRGB |
local | _isOpacityModifyRGB |
bool | _contentDirty |
var | _contentDirty |
local | _contentDirty |
bool | _systemFontDirty |
var | _systemFontDirty |
local | _systemFontDirty |
std::string | _systemFont |
var | _systemFont |
local | _systemFont |
float | _systemFontSize |
var | _systemFontSize |
local | _systemFontSize |
LabelType | _currentLabelType |
var | _currentLabelType |
local | _currentLabelType |
std::vector< SpriteBatchNode * > | _batchNodes |
var | _batchNodes |
local | _batchNodes |
FontAtlas * | _fontAtlas |
var | _fontAtlas |
local | _fontAtlas |
std::vector< LetterInfo > | _lettersInfo |
var | _lettersInfo |
local | _lettersInfo |
TTFConfig | _fontConfig |
var | _fontConfig |
local | _fontConfig |
Sprite * | _textSprite |
var | _textSprite |
local | _textSprite |
FontDefinition | _fontDefinition |
var | _fontDefinition |
local | _fontDefinition |
bool | _compatibleMode |
var | _compatibleMode |
local | _compatibleMode |
Sprite * | _reusedLetter |
used for optimization More... | |
var | _reusedLetter |
used for optimization More... | |
local | _reusedLetter |
used for optimization More... | |
Rect | _reusedRect |
local | _reusedRect |
int | _limitShowCount |
var | _limitShowCount |
local | _limitShowCount |
float | _commonLineHeight |
var | _commonLineHeight |
local | _commonLineHeight |
bool | _lineBreakWithoutSpaces |
var | _lineBreakWithoutSpaces |
local | _lineBreakWithoutSpaces |
int * | _horizontalKernings |
var | _horizontalKernings |
local | _horizontalKernings |
unsigned int | _maxLineWidth |
var | _maxLineWidth |
local | _maxLineWidth |
Size | _labelDimensions |
var | _labelDimensions |
local | _labelDimensions |
unsigned int | _labelWidth |
var | _labelWidth |
local | _labelWidth |
unsigned int | _labelHeight |
var | _labelHeight |
local | _labelHeight |
TextHAlignment | _hAlignment |
var | _hAlignment |
local | _hAlignment |
TextVAlignment | _vAlignment |
var | _vAlignment |
local | _vAlignment |
int | _currNumLines |
var | _currNumLines |
local | _currNumLines |
std::u16string | _currentUTF16String |
var | _currentUTF16String |
local | _currentUTF16String |
std::string | _originalUTF8String |
var | _originalUTF8String |
local | _originalUTF8String |
float | _fontScale |
var | _fontScale |
local | _fontScale |
bool | _useDistanceField |
var | _useDistanceField |
local | _useDistanceField |
bool | _useA8Shader |
var | _useA8Shader |
local | _useA8Shader |
LabelEffect | _currLabelEffect |
var | _currLabelEffect |
local | _currLabelEffect |
Color4B | _effectColor |
var | _effectColor |
local | _effectColor |
Color4F | _effectColorF |
var | _effectColorF |
local | _effectColorF |
GLuint | _uniformEffectColor |
var | _uniformEffectColor |
local | _uniformEffectColor |
GLuint | _uniformTextColor |
var | _uniformTextColor |
local | _uniformTextColor |
CustomCommand | _customCommand |
var | _customCommand |
local | _customCommand |
bool | _shadowDirty |
var | _shadowDirty |
local | _shadowDirty |
bool | _shadowEnabled |
var | _shadowEnabled |
local | _shadowEnabled |
Size | _shadowOffset |
var | _shadowOffset |
local | _shadowOffset |
int | _shadowBlurRadius |
var | _shadowBlurRadius |
local | _shadowBlurRadius |
Mat4 | _shadowTransform |
var | _shadowTransform |
local | _shadowTransform |
Color3B | _shadowColor |
var | _shadowColor |
local | _shadowColor |
float | _shadowOpacity |
var | _shadowOpacity |
local | _shadowOpacity |
Sprite * | _shadowNode |
var | _shadowNode |
local | _shadowNode |
int | _outlineSize |
var | _outlineSize |
local | _outlineSize |
Color4B | _textColor |
var | _textColor |
local | _textColor |
Color4F | _textColorF |
var | _textColorF |
local | _textColorF |
bool | _clipEnabled |
var | _clipEnabled |
local | _clipEnabled |
bool | _blendFuncDirty |
var | _blendFuncDirty |
local | _blendFuncDirty |
bool | _insideBounds |
var | _insideBounds |
local | _insideBounds |
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TextureAtlas * | _textureAtlas |
BlendFunc | _blendFunc |
var | _blendFunc |
local | _blendFunc |
BatchCommand | _batchCommand |
var | _batchCommand |
local | _batchCommand |
std::vector< Sprite * > | _descendants |
var | _descendants |
local | _descendants |
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float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
local | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
var | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
var | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
local | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
var | _glProgramState |
OpenGL Program State. More... | |
local | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
var | _scheduler |
scheduler used to schedule timers and updates More... | |
local | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
var | _running |
is running More... | |
local | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
var | _reorderChildDirty |
children order dirty flag More... | |
local | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
![]() | |
unsigned int | _referenceCount |
count of references More... | |
Friends | |
class | LabelTextFormatter |
Additional Inherited Members | |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: SpriteBatchNode() |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
![]() | |
static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
|
strongprotected |
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strongprotected |
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strongprotected |
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protected |
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protectedvirtual |
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Reimplemented from SpriteBatchNode.
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protected |
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protected |
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static |
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static |
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static |
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static |
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static |
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static |
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static |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.
|
static |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.
|
static |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.
|
static |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment.
|
static |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment.
|
static |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment.
|
static |
Create a label with TTF configuration.
|
static |
Create a label with TTF configuration.
|
static |
Create a label with TTF configuration.
|
virtual |
disable shadow/outline/glow rendering
|
virtual |
disable shadow/outline/glow rendering
|
virtual |
disable shadow/outline/glow rendering
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
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protected |
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virtual |
only support for TTF
|
virtual |
only support for TTF
|
virtual |
only support for TTF
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virtual |
only support for TTF
|
virtual |
only support for TTF
|
virtual |
only support for TTF
|
virtual |
Enable shadow for the label.
|
virtual |
Enable shadow for the label.
|
virtual |
Enable shadow for the label.
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inline |
|
inline |
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inline |
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overridevirtual |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
Reimplemented from Node.
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overridevirtual |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
Reimplemented from Node.
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overridevirtual |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
Reimplemented from Node.
int getCommonLineHeight | ( | ) | const |
var getCommonLineHeight | ( | ) |
local getCommonLineHeight | ( | ) |
|
overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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inline |
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virtual |
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virtual |
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virtual |
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inline |
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inline |
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inline |
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
int getStringLength | ( | ) | const |
var getStringLength | ( | ) |
local getStringLength | ( | ) |
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inline |
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inline |
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inline |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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void setAlignment | ( | TextHAlignment | hAlignment, |
TextVAlignment | vAlignment | ||
) |
var setAlignment | ( | var | hAlignment, |
var | vAlignment | ||
) |
local setAlignment | ( | local | hAlignment, |
local | vAlignment | ||
) |
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overridevirtual |
Reimplemented from SpriteBatchNode.
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overridevirtual |
Reimplemented from SpriteBatchNode.
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overridevirtual |
Reimplemented from SpriteBatchNode.
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virtual |
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clip upper and lower margin for reduce height of label.
|
inline |
clip upper and lower margin for reduce height of label.
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inline |
clip upper and lower margin for reduce height of label.
void setDimensions | ( | unsigned int | width, |
unsigned int | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
var setDimensions | ( | var | width, |
var | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
local setDimensions | ( | local | width, |
local | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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virtual |
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protected |
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protected |
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protected |
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inline |
Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
|
inline |
Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
|
inline |
Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
|
inline |
|
inline |
|
inline |
void setLineBreakWithoutSpace | ( | bool | breakWithoutSpace | ) |
var setLineBreakWithoutSpace | ( | var | breakWithoutSpace | ) |
local setLineBreakWithoutSpace | ( | local | breakWithoutSpace | ) |
void setMaxLineWidth | ( | unsigned int | maxLineWidth | ) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
var setMaxLineWidth | ( | var | maxLineWidth | ) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
local setMaxLineWidth | ( | local | maxLineWidth | ) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
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overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
changes the string to render
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
|
overridevirtual |
changes the string to render
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
|
overridevirtual |
changes the string to render
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Sets the text color.
Reimplemented in TextFieldTTF.
|
virtual |
Sets the text color.
Reimplemented in TextFieldTTF.
|
virtual |
Sets the text color.
Reimplemented in TextFieldTTF.
|
virtual |
set TTF configuration for Label
|
virtual |
set TTF configuration for Label
|
inline |
|
inline |
|
inline |
|
inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
|
inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
|
inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
virtual |
update content immediately.
|
virtual |
update content immediately.
|
virtual |
update content immediately.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
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friend |
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friend |
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friend |
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protected |
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used for optimization
|
protected |
used for optimization
|
protected |
used for optimization
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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static |
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static |
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static |