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| ActionManager (void) |
| ctor () |
| ActionManager () |
| ~ActionManager (void) |
void | addAction (Action *action, Node *target, bool paused) |
| Adds an action with a target. More...
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void | removeAllActions () |
| Removes all actions from all the targets. More...
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void | removeAllActionsFromTarget (Node *target) |
| Removes all actions from a certain target. More...
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var | removeAllActionsFromTarget ( var target) |
| Removes all actions from a certain target. More...
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local | removeAllActionsFromTarget ( local target) |
| Removes all actions from a certain target. More...
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void | removeAction (Action *action) |
| Removes an action given an action reference. More...
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local | removeAction ( local action) |
| Removes an action given an action reference. More...
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void | removeActionByTag (int tag, Node *target) |
| Removes an action given its tag and the target. More...
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var | removeActionByTag ( var tag, var target) |
| Removes an action given its tag and the target. More...
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local | removeActionByTag ( local tag, local target) |
| Removes an action given its tag and the target. More...
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Action * | getActionByTag (int tag, const Node *target) const |
| Gets an action given its tag an a target. More...
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var | getActionByTag ( var tag, var target) |
| Gets an action given its tag an a target. More...
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local | getActionByTag ( local tag, local target) |
| Gets an action given its tag an a target. More...
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ssize_t | getNumberOfRunningActionsInTarget (const Node *target) const |
| Returns the numbers of actions that are running in a certain target. More...
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CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActionsInTarget (Node *target) const |
void | pauseTarget (Node *target) |
| Pauses the target: all running actions and newly added actions will be paused. More...
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void | resumeTarget (Node *target) |
| Resumes the target. More...
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var | resumeTarget ( var target) |
| Resumes the target. More...
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local | resumeTarget ( local target) |
| Resumes the target. More...
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Vector< Node * > | pauseAllRunningActions () |
| Pauses all running actions, returning a list of targets whose actions were paused. More...
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void | resumeTargets (const Vector< Node * > &targetsToResume) |
| Resume a set of targets (convenience function to reverse a pauseAllRunningActions call) More...
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var | resumeTargets ( var targetsToResume) |
| Resume a set of targets (convenience function to reverse a pauseAllRunningActions call) More...
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local | resumeTargets ( local targetsToResume) |
| Resume a set of targets (convenience function to reverse a pauseAllRunningActions call) More...
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void | update (float dt) |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |